3D Modeller since 2001. I have worked on projects such as Perfect Dark for Half-Life 1, Sands of War for Half-Life 1, Perfect Dark Source for Half-Life 2, Kurok and Halo: Solitude for the PSP's Quake engine. I'm a 3D designer, with little experience on designing organics but plenty of experience on inorganics, and I also do all sorts of animations, humans included. I also like to translate any mod in Spanish, as well as helping on how to make a mod translatable into any language. I like playing airsoft games with good equipment, which has taught me how to mannipulate a weapon for better animations. Castellano de pura cepa.
High-polycount replica of an Airsoft KSC's M11A1 GBB. Comes with detailed airsoft magazine, ironsight, working stock, working safety, and working trigger. 5041 triangles. Model designed for SoftAir: Source mod. Model finished on July 31, 2008.