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Comment History  (0 - 30 of 48)
Velastine
Velastine - - 48 comments @ ion cannon spin

Is a SPECTACULAR EXPLOSION missing at the end?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ The End of Days

Great mod overall. Some thoughts after trying things out.

I have a feeling that the line of sight of all units (including recon units) is so short that very often, I can't even see the projectile hit the target. From a gameplay point of view, the BOOM! is missing and therefore not as satisfying, especially for China, because there isn't a stealth recon drone or any unit that can reveal enough shroud for me to see impacts.

The traditional Chinese listening outpost, US droids are both stealth recon and detectors. I think it's important to have stealth recon/detectors for all factions. It encourages players to make stealth detection units and to constantly upkeep their scout network.

Finally, is it possible to have a game mode or general where a faction can eventually pay to get all 3 techs late-game? Just for fun?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ 1.26 Poll: Singular Infantry vs Squads

Personally, I like singulars. And I definitely hate it when there is no way to heal and replace lost troops. How would that affect APCs or other transports though? When put in transports, must an infantry (squad/singular) take up one ability slot?

Good karma+2 votes
Velastine
Velastine - - 48 comments @ Operation: Firestorm

Anyone encountered the problem that GLA Fortress AI sometimes doesn't do anything on some maps? I had a clean install. It worked once or twice, but for most of the times, it just builds a bunch of workers, the factory, the barracks and supply stash and then nothing else.

Good karma+2 votes
Velastine
Velastine - - 48 comments @ The End of Days

Sorry. Feel like an idiot. ≡(▔﹏▔)≡

Good karma+1 vote
Velastine
Velastine - - 48 comments @ The End of Days

I have seen on YouTube that the AI isn't too bad. I did a clean install and tried a few skirmishes. So far, the AI of the GLA seems to be broken for some reasons. Will report here.

Easy AI has a small base and will only have 1 barrack, 1 factory, 1 supply stash, a handful of base defences and nothing else.

Medium AI will expand a little bit. It will build 2 factories, and a bit more base defences.

Hard AI will expand quite far out. It will build like 5 factories and a couple barracks.

All 3 levels of AI attack with only the anti-air vehicle (forgot its name) and won't tech-up no matter how long the battle drags on.

I have also tried playing against a Medium Russia, using the US. The AI likely sold off its command center right away.

I tried an easy China AI as well. It attacks with a few infantry, two anti-air vehicles and rarely with battlemasters. It won't up its tech either.

Hopefully this is helpful.

Good karma+2 votes
Velastine
Velastine - - 48 comments @ Tiberium Essence

Jetpacks die really quickly lol... In earlier versions, they are really tough in swarms, and I agree they might be too tough. Right now, they seem too fragile.

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Tiberium Essence

Ion storm generation of planetary assault carrier might also be bugged. It was during the last GDI mission that I encountered this. After a while into the game, ion storm on the PACs and the Mothership can no longer be turned on/off.

Good karma+2 votes
Velastine
Velastine - - 48 comments @ Mental Omega

Bug in Allied Mission #19 Stormbringer?

If I use chrono legionnaires to erase the Soviet construction yard, the game would crash.

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Mental Omega

Allied #11 Panic Cycle seems to allow the construction of Yuri buildings at the Allied MCV once it has reached the base and deployed.

Further Yuri buildings like the Mind Reader would become available if I capture the Soviet buildings.

This is something new that happened in 3.3.4, but not in 3.3.3.

Good karma+2 votes
Velastine
Velastine - - 48 comments @ Mental Omega

There seems to be a bug with the gattling tank/cannon. For example, in Epsilon Campaign #21 Obsidian Sands, I built lots of gattling cannons to defend my base. After a while, the gattling sounds are no longer played. I created a gattling tank to test and there is again no sound when the tank fires.

Good karma+2 votes
Velastine
Velastine - - 48 comments @ Contra

Hm... Is it possible to make infantries inside listening outposts hold fire too? Or is it a engine limit?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Unofficial Big Bang Patch 1.04 (0.2) Open Beta started!

I have only played Tiberium Essence for TW. Campaign worked just fine. For KW, I have only played your mod so far :).

Anyway, hopefully in the distant future, someone could come up with a fix. I somehow enjoy torturing AIs in campaigns...

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Unofficial Big Bang Patch 1.04 (0.2) Open Beta started!

Downloaded the mod. It's not supposed to work with the campaign, right? Since I started a new campaign, saved the game, loaded the game and crashed...

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Steel foxhole

Are there different tiers of garrison clearing weapons in the engine like crushing? Like tier 3 GC weapons can clear tier 2 GC-resistant buildings or below that sort of thing?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ AA Venoms on the field

Is this Black Hand only?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ The new Steels

Seems to fit. Good for ST to get more big bullies.

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Lothlórien

How about making the elves herd trees?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Lol ?

Hm... You're right. I guess you can't make the factory unsellable once the Mastadon is finished?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Lol ?

Mastadon may still destroy the factory perhaps. But it is up to the player to sell the factory to get some cash back, or pay the full price if they are too slow or forgot to do so. So perhaps add half the factory price to Mastadon's price?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Lol ?

Ah, what if I sell the structure before Mastadon lands? Do I still get the Mastadon and some cash back?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ New unit Headless Kamikaze

Then how are they supposed to yell? :p

Good karma+2 votes
Velastine
Velastine - - 48 comments @ Need Your opinion 4

I think replacing ST's Mammoth with Mastadon makes sense (no. 4).

From my understanding, ST makes use of TWII units and improves upon them, like the Titan and Wolverine. It makes sense to have an improved Quad-walker mammoth that is cost effective enough for mass deployment. Of course, its stats and cost should be balanced.

It would seem that rail-gun is the only option for this model. Can't use sonics as in Twilight or cannons (there is no barrel!). So it is basically a Mammoth MKIII with legs and with built-in rail gun. It can still feature adaptive armor as an upgrade, if you simply replace ST's Mammoth, isn't it?

As for the cyborg commando, I vote for no. 3.

I have never played Twilight before. When I first saw this unit, I thought it has a jetpack but in fact it doesn't. Personally, I find this design weird if it can't fly. What do you propose to justify its wing-like build? How about give the commando two upgrades. Player can choose one on the field between a stealth generator and a jetpack? I know jumpjet is GDI's stuff. But jumpjet is quite a low-tech thing in this universe.

Good karma+2 votes
Velastine
Velastine - - 48 comments @ Steel Troopers

You have a point. How about using sparks instead of fire?

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Kane's Wrath Unofficial Big Bang Patch 1.04

Well of course, to find all enemy units. If it is disabled, strike forces with no MCV and no stealth detection units can never finish the real-time battle.

A real solution would be to remove the timer, but allow players to auto-resolve a real-time battle mid-way. But that's the developers' job, not yours.

I wonder if there is a way to work around it. For now, lengthening the time can be a stop-gap. At least, I dunno... I can keep my units stealth for half an hour? Instead of several minutes?

Good karma+2 votes
Velastine
Velastine - - 48 comments @ Kane's Wrath Unofficial Big Bang Patch 1.04

One thing from World Conquest that troubles me... When moving a strike force to attack an enemy base, we can resolve it by real-time, right? Once started, a timer starts to run and on time up, all stealth abilities will be dropped, including that of stealth tanks, specters shadow team etc.

What is the point of this? Personally, I find it annoying when using Nod. It basically discourages Nod to use stealth in this game mode.

Good karma+3 votes
Velastine
Velastine - - 48 comments @ Steel Troopers

Hm... I still think it's a bit weird to have a fiery explosion when they are landing with nothing nearby.

Oh, but is it possible to explode only when they land near something? Like the specter's shell will only become "fiery" if detonated near buildings and vehicles.

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Steel Troopers

To emphasize "hard steel", they are supposed to smash into enemies with their jumpjets to deal damage, right? In that case, I'd suggest to use a "dusty", "few spark", "no fire" effect instead of a fiery explosion.

If they happen to destroy a tank, for example, then of course, explosions will make sense.

Good karma+1 vote
Velastine
Velastine - - 48 comments @ Steel Troopers

Agree. A high cal AP hand cannon instead of anything to do with "rail" technology would make more sense. Such a unit is fine, as long as it uses "hard steel" weapons rather than "hi-tech".

Good karma+3 votes
Velastine
Velastine - - 48 comments @ Announcing the upcoming The Dawn of the Tiberium Age version 1.13

Hm... The four images on this post have bad links, it seems. I have revisited this page for a couple of times since two weeks ago, and they are still not fixed. If no other people find the links dead, it must be my problem...

Good karma+1 vote