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Comment History
Vampcinda
Vampcinda - - 9 comments @ KF-SpaceportPerdition

VERSION 1a HOTFIX (February 24, 2016)

- Fixed two critical path errors that caused some zeds to get stuck in certain doorways (Thanks to NightAngel and co. for reporting!)

I have deleted Night76's comment upon his request, to remove a sensitive link. He was pointing out a big spawn problem where zeds got stuck and could not get to the players which has now been fixed, so thanks for that!

Good karma+2 votes
Vampcinda
Vampcinda - - 9 comments @ KF-SpaceportPerdition

Thank you very much =)

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Vampcinda
Vampcinda - - 9 comments @ KF-SpaceportPerdition

Thank you!

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Vampcinda
Vampcinda - - 9 comments @ KF-SpaceportPerdition

Thanks swifty! I am learning from the best guys (you and the gang on the forums :D )

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Vampcinda
Vampcinda - - 9 comments @ KF-SpaceportPerdition

Thanks, I am glad you like it! The timed doors are there on purpose to keep players a bit on edge, but all of the rooms have at least 1 open access, so you can always get in/out while you wait for the doors to open. The problem is just the trader pod chooses the sealed door instead of the back entrance :p

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Vampcinda
Vampcinda - - 9 comments @ KF-MountainArena

Thank you both! Where did you get stuck? It sounds serious :o

And the trader paths I still can't figure out what is going wrong :/

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Vampcinda
Vampcinda - - 9 comments @ KF-SpaceportPerdition

Thanks a lot Tisa! <3

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Vampcinda
Vampcinda - - 9 comments @ Maw of Madness

Thank you for the feedback, those are great ideas and would definitely be a nice addition if I go back to expanding the map :)

Good karma+1 vote
Vampcinda
Vampcinda - - 9 comments @ Maw of Madness

Thank you, it's very different yes (watch out for husks!) :D

Good karma+1 vote