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Comment History  (0 - 30 of 180)
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

Thank you for your passions and please be patient :), our team members are working hard in their free time to developing contents and new features constantly.

Good karma+4 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

There is translator companion feature, but they can only translate when they knows both language. Currently it only works in the communication ui interface when you click and directly talks to a person in town/army/etc.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

It is still WIP and not been published yet.

Good karma+3 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

It is not ready as a lot of base system framework are still under development. We will release it to the public once all the basic functions are ready.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

It will be free.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

You can use vanilla Bannerlord cheat

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

A simple way would be just cheat in sandbox, wearing armor you like and get troop from cheat menu. Then find enemy army to fight.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

We currently use enhance battle test but it might not be working so well.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ You can't just wear anything you like

Also, this isn't a hard restriction for the most part. You can still wear mismatched gears with some degree of renown penalty. Different culture/faction also have different degree of acceptance toward foreign equipment.

Good karma+7 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

A very limited number of content creators do have access to the WIP mod to showcase our progress.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

It is possible and likely.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Templar's chamber

Yes, there is plans for interior plaster and paint. But not all castle/keep have them based on the research.

Good karma+3 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Which culture you wanna play as?

If you looks closely, it is not the Georgian flag...this is a complicate matter to look; we already had a discussion in our discord channel.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

It is still WIP; and the progress is steady.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ naval battle

Nope, it is going to be static scenes.

Good karma+6 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

I'm trying to push the idea of the shield strap for some years now. But due to technical difficulty, we can not have shield model with strap to the shoulder unfortunately. Some troop can have 5th equipment slot but player cannot as it would mess up the ui currently.

Good karma+5 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Naval Battle

It is going to be static scenes for now. Unless someone creates a naval system that works well and willing to share with us; or if TW decide to create their own naval engagement system.

Good karma+7 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

Currently there is no one working on writing the dev blog as it require many research and time to put together one single dev blog. Our current focus is mostly on research about mod's assets, historical elements and etc.

Good karma+6 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Event

The grammar will be check and rework down the line.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

Thank you, although testing access is very limited at the moment as the mod is been developed rapidly. And we do not accept any economical donation; although if you have access to library, data base, private collection and information that is relevant to the mod's period and research; feels free to reach out to us for providing the information.

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

I suppose you mean surcoat and other type of fabric clothing; we have them already but not every knight or troop wear them. In Jackie's video he is just wearing one mail armor that do not have surcoat. On the top of that, surcoat is not yet that popular at the mod's period yet.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Caravanserai/Khan

There will be open beta when it is ready, and we do not accept donations like Patreon (But if you have historical information, access to library/data/historical document/private historical collection, etc.; you are welcome to provides information with us).

Good karma+1 vote
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Seljuk court cutscene

We do have member who are researching about those topic and we will trying to create ethnical looking. But how will would it be shown in Bannerlord is still unknown.

Good karma+4 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Seljuk court cutscene

Probably because of Bannerlord's system that reduce detail rendering for character faces outside character creation screen.

Good karma+4 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

Currently no.

Good karma+2 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ In the Name of Jerusalem II

It is already added to the mod in the latest mod edition.

Good karma+4 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Cutscene - AntiBasileus Vranas ready to rise againist Constantinople

We are going to have a overall proofread and writing improvement in the later stage of the development by native English speakers. Many current in-mod text are written by our programmer who is not a native English speaker so text error is expected in the current development stage.

Good karma+3 votes
Valkyrie_Yukikaze
Valkyrie_Yukikaze - - 180 comments @ Some new screenshot of the updating campaign map

Probably not from the current plan.

Good karma+1 vote