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Comment History  (0 - 30 of 2,443)
Valherran
Valherran - - 2,443 comments @ ZOCOM - Sonic Shells Recalibrated

But are you gonna update the mod here on the site? it hasn't been updated in 2 years.

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ Artillery Turret

Only campaign? Darn, this thing would have been great for MP.

Good karma+2 votes
Valherran
Valherran - - 2,443 comments @ Brutal Doom v22 Beta Test 3

Back with a vengeance!

Good karma+2 votes
Valherran
Valherran - - 2,443 comments @ Black Mesa: Classic - Office Complex Demo

You know it will be good when it lags trying to scroll through the features. lol

Good karma+2 votes
Valherran
Valherran - - 2,443 comments @ Players Choice - Mod of the Year 2023

I am surprised Brutal Doom made it onto any kind of list, that mod has been dormant for years now. Still, congrats to everyone else! Black Parade indeed came out of nowhere, will have to check that out!

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ Doom Infinite

Not bad for a demo. It does have a lot of replay value. My main gripe is I wish there was an optional lives system, so if I die I get sent back to the crypt to try another level. Too often I get killed by cheesy enemies, mostly by teleporting reflectors. And I often find myself grinding the same 7 or 8 levels over and over again and it can get boring quickly. It would also be nice if this could incorporate the smooth doom addon in some way.

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ Death Wish v2.0 Halloween Update 2023

Beautiful! Can't wait to play it again with the new visuals!

Good karma+3 votes
Valherran
Valherran - - 2,443 comments @ DTA "Advanced AI" Trailer

Nice, time to test our mettle!

Good karma+2 votes
Valherran
Valherran - - 2,443 comments @ Quake Combat+

Thank you for picking this up and updating it, I was sad to see it was abandoned at the time and now it's back! Do you plan to make this work with the expansion packs?

Good karma+2 votes
Valherran
Valherran - - 2,443 comments @ Advanced AI Base Expanding (Extreme Case)

Less cheating from AI is always welcome in my book. If you can get them to stop breaking build limits, I'll be all for this.

Good karma+6 votes
Valherran
Valherran - - 2,443 comments @ Contra

Thanks for the tips on getting the MARP to move, that helped greatly. On the subject of MARP. It's an OK super unit, it could use some tweaks though. The targeting of units is a little strange, it often fidgets around before it starts firing it's weapons, which causes it to take an unnecessary amount of damage from enemy fire. Lastly, for a 9k price tag, this unit is surprisingly easy to kill. I think it should be allowed to buy drones, that would cover some of it's list of faults.

Good karma+2 votes
Valherran
Valherran - - 2,443 comments @ Upcoming Features for Version 0.85

Looks good so far. Syphon Chamber change might be a nerf, unless that was the intention?

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ Contra

First match in, and I found a bug. MARP will no longer be able to move when it uses it's tomahawk attack.

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ Toxic Waste Alien Tentacles

Those are going to seem really awkward if they are on the liquid surface, but not under it if you can dive. lol

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ "CALL OF DOOM:TARKOV" Dev Diary

Looks great! Will Black Warfare be getting any more updates? I sent you a message about that recently.

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ Contra

Ah, that's what I meant. Thanks for that info, I will check back then!

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ Contra

When do you think the next patch will release? Q3? Q4?

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ DoomDb - The official Doom WAD sharing group!

To be fair, A lot of people prefer BD compatibility for the hitbox/crit system, as well as the improved enemies. I myself am one of them, but I don't beg for compatibility. lol

Good karma+5 votes
Valherran
Valherran - - 2,443 comments @ environment

Looking good so far, though I am eager to see a full red zone on this engine.

Good karma+5 votes
Valherran
Valherran - - 2,443 comments @ Contra X work in progress - News Update 6 - MARP

Goddamn, 9k to build just one? That thing must be a beast! lol

Does this replace the Saturn or does the SWG get 2 super units?

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ Duke Nukem 3D Savior of Babes

I copy my settings.cfg and keep it in a separate folder for when that happens. And when it does I just copy+paste it back in so I don't have to redo all of my bindings.

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ DoomDb - The official Doom WAD sharing group!

Have you tried this?

Moddb.com

There are others, but they haven't been updated in ages and probably won't work on the latest GZDoom.

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ DoomDb - The official Doom WAD sharing group!

Themes as in aesthetics or gameplay or both?

Good karma+1 vote
Valherran
Valherran - - 2,443 comments @ This page will be deleted soon

Well that sucks, I hope everything goes better for you.

Good karma+2 votes
Valherran
Valherran - - 2,443 comments @ Public Beta of IonShock

Last I checked Warzone was discontinued due to engine limitations.

Good karma+3 votes
Valherran
Valherran - - 2,443 comments @ DTA v9.7 released! New advanced infantry, gameplay changes and TS anniversary celebration

For the Behemoth, I almost never use the thing because of it's current state. While it's nice that it can move and turn better, it's still not enough reason to use it. Maybe if it had some more range, then I would consider buying one.

Good karma+4 votes
Valherran
Valherran - - 2,443 comments @ Dawn of the Tiberium Age v9.7

This is gonna be a fun weekend, DL now!

Good karma+3 votes
Valherran
Valherran - - 2,443 comments @ GDI Grenade Launcher Infantry

So what's their range compared to a Grenadier?

Good karma+3 votes
Valherran
Valherran - - 2,443 comments @ ZioMcCall's Brutal Wolfenstein v5.5

Great MOD! I Blasted through all the episodes pretty quickly on death incarnate. I think ammo was too plentiful though, which enabled me to steamroll the enemies. One really annoying bug that can easily get you killed is with the reload function. If you press any fire button while the reload is going, it will restart the entire reloading animation. This has gotten me killed a number of times and it needs to get fixed.

Good karma+2 votes
Valherran
Valherran - - 2,443 comments @ Slayer's Rampage 2.0

This is a pretty good MOD! I like the frantic playstyle and game mechanics, and especially the sounds of the weapons. I do however have some gripes, one is that all of the demons that are greater than a Pinkie have too much HP and take too much firepower to bring down for how fast and damaging they are. The Cyberdemon is OK though, but he is able to fit into places he shouldn't which can break some maps. Also the enemy projectile sizes and enemy hitboxes need some adjusting, I shouldn't be able to be shot through pinhole-sized gaps, and me and the enemy shots should not be going through tall enemies because their hitbox is smaller than they appear. Finally, the ledge-climbing is wonky and needs to be fixed, a lot of times I can't climb up and have to mash the jump key and hope it clears a hurdle. And there is also a bug with the rocket launcher, when empty you can still fire the weapon, but no rockets will come out.

Good karma+4 votes