But are you gonna update the mod here on the site? it hasn't been updated in 2 years.
But are you gonna update the mod here on the site? it hasn't been updated in 2 years.
Only campaign? Darn, this thing would have been great for MP.
Back with a vengeance!
You know it will be good when it lags trying to scroll through the features. lol
I am surprised Brutal Doom made it onto any kind of list, that mod has been dormant for years now. Still, congrats to everyone else! Black Parade indeed came out of nowhere, will have to check that out!
Not bad for a demo. It does have a lot of replay value. My main gripe is I wish there was an optional lives system, so if I die I get sent back to the crypt to try another level. Too often I get killed by cheesy enemies, mostly by teleporting reflectors. And I often find myself grinding the same 7 or 8 levels over and over again and it can get boring quickly. It would also be nice if this could incorporate the smooth doom addon in some way.
Beautiful! Can't wait to play it again with the new visuals!
Nice, time to test our mettle!
Thank you for picking this up and updating it, I was sad to see it was abandoned at the time and now it's back! Do you plan to make this work with the expansion packs?
Less cheating from AI is always welcome in my book. If you can get them to stop breaking build limits, I'll be all for this.
Thanks for the tips on getting the MARP to move, that helped greatly. On the subject of MARP. It's an OK super unit, it could use some tweaks though. The targeting of units is a little strange, it often fidgets around before it starts firing it's weapons, which causes it to take an unnecessary amount of damage from enemy fire. Lastly, for a 9k price tag, this unit is surprisingly easy to kill. I think it should be allowed to buy drones, that would cover some of it's list of faults.
Looks good so far. Syphon Chamber change might be a nerf, unless that was the intention?
First match in, and I found a bug. MARP will no longer be able to move when it uses it's tomahawk attack.
Those are going to seem really awkward if they are on the liquid surface, but not under it if you can dive. lol
Looks great! Will Black Warfare be getting any more updates? I sent you a message about that recently.
Ah, that's what I meant. Thanks for that info, I will check back then!
When do you think the next patch will release? Q3? Q4?
To be fair, A lot of people prefer BD compatibility for the hitbox/crit system, as well as the improved enemies. I myself am one of them, but I don't beg for compatibility. lol
Looking good so far, though I am eager to see a full red zone on this engine.
Goddamn, 9k to build just one? That thing must be a beast! lol
Does this replace the Saturn or does the SWG get 2 super units?
I copy my settings.cfg and keep it in a separate folder for when that happens. And when it does I just copy+paste it back in so I don't have to redo all of my bindings.
Have you tried this?
There are others, but they haven't been updated in ages and probably won't work on the latest GZDoom.
Themes as in aesthetics or gameplay or both?
Well that sucks, I hope everything goes better for you.
Last I checked Warzone was discontinued due to engine limitations.
For the Behemoth, I almost never use the thing because of it's current state. While it's nice that it can move and turn better, it's still not enough reason to use it. Maybe if it had some more range, then I would consider buying one.
This is gonna be a fun weekend, DL now!
So what's their range compared to a Grenadier?
Great MOD! I Blasted through all the episodes pretty quickly on death incarnate. I think ammo was too plentiful though, which enabled me to steamroll the enemies. One really annoying bug that can easily get you killed is with the reload function. If you press any fire button while the reload is going, it will restart the entire reloading animation. This has gotten me killed a number of times and it needs to get fixed.
This is a pretty good MOD! I like the frantic playstyle and game mechanics, and especially the sounds of the weapons. I do however have some gripes, one is that all of the demons that are greater than a Pinkie have too much HP and take too much firepower to bring down for how fast and damaging they are. The Cyberdemon is OK though, but he is able to fit into places he shouldn't which can break some maps. Also the enemy projectile sizes and enemy hitboxes need some adjusting, I shouldn't be able to be shot through pinhole-sized gaps, and me and the enemy shots should not be going through tall enemies because their hitbox is smaller than they appear. Finally, the ledge-climbing is wonky and needs to be fixed, a lot of times I can't climb up and have to mash the jump key and hope it clears a hurdle. And there is also a bug with the rocket launcher, when empty you can still fire the weapon, but no rockets will come out.
Valherran
joined
This member has provided no bio about themself...