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Hi everyone, my name is Vera. I'm aspiring artist, computer games geek, storywriter and just a good person.)) I've been studying 3d modelling since 2008, concentrating on environmental assets, props and weapons. You can see my work at my site. I've an experience in 3ds max, Photoshop, Zbrush. Also use UDK sometimes (not a confident user - just for fun!)).

Comment History
UrusVerra
UrusVerra - - 2 comments @ Combine generator

Thanks for the comment and for the compliment!) And, yeah, I watch indeed triangle count.

The most of the model's extra polygons were made deliberately and I've made it so it could be easily removed in future. I usually follow the workflow that doesn't "overpolygonize" (if I can say so) model, but also allows to make it as simple as possible. So, maybe 75% would be too much, but roughly around 50-60 is highly possible))

And, no, I won't be redoing anythings, I made certain calculations during modelling so it can be optimized without any trouble)

Thanks again!)

Good karma+1 vote
UrusVerra
UrusVerra - - 2 comments @ Combine generator

To be optimized, do not worry)

Good karma+1 vote