I did this fix a long time ago and i havent been documenting my tweaks to the repack well. From what i recall the issue lies in alife.ltx at the objects_per_update value. Decreasing it stopped making saves volatile
I did this fix a long time ago and i havent been documenting my tweaks to the repack well. From what i recall the issue lies in alife.ltx at the objects_per_update value. Decreasing it stopped making saves volatile
Thank you. As for that last thing, im not aware of it since i rarely go to CNPP. Probably faulty texture (?) so try experimenting finding which texture is it and remove it, game should use the default one then.
I tested it even with a clean install, meaning only using Rhons' questlines and it would still crash like that.
Ok, so after some testing, i get the following CTD whenever i roll a random stalker profile (sometimes instantly others it takes a while)
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CScriptEngine::lua_pcall_failed
[error]File : ..\xrServerEntities\script_engine.cpp
[error]Line : 201
[error]Description : fatal error
[error]Arguments : LUA error: ...r. - call of the zone\gamedata\scripts\alun_utils.script:178: bad argument #1 to 'find' (string expected, got nil)
sweet, thanks
no they are not, not yet anyway so a compatibility patch is needed, thanks in advance
Good **** however, two things i wanna go through:
1. Removed the makarov? Hope you mean the vanilla one is used instead.
2. If you make it compatible with Rhons' questlines its gonna be dope.
That's all, otherwise great work.
Cool ****, one minor pet peeve. Since there's plenty of uniques it would be nice if they had the green arrow icon to signify that since having an inventory picture without it its quite tiresome to tell items apart.
Turn the "Keep_items" setting in scripts/xiani_config.script on and PDAs will appear on inventories again. As for sped up time i reverted it since it messed with how spawns work a little.
While this sounds great, sadly i dont have the technical know-how to actually do this. Wish we had Dead City and more too.
That looks pretty cool. Im actually planning on releasing an update which also makes all the extras optional so that people pick what they like the most and i think your additions are welcome, hit me up so we can sort up the details.
Actually turns out that FWR also uses some weapon models/textures from the builds, so the new icons reflect that.
i do mention all that in the readme, its for vanilla only so its not gonna be compatible if you use different trader files or have more guns/items
Sometimes, a fetch quest isnt as simple, you will arrive at the target location and the item will be nowhere to be seen, but you can hire other stalkers to help you find the item, for a price of course, its one of many neat little features that spice up the gameplay.
only 15 days left till release (?) cant wait!
I think the small mods i added myself are more than enough, i wanted to upload it as such because what usually happens is people upload a modpack of their own but sometimes others dont like certain features but they have to endure them or waste time removing them because they like the main mod. Im considering of uploading a copy with everything included as optional addons so that people install only what they really like.
Wow, im amazed by how much you like my modpack and going through it translating it, means a lot. I've just released a tiny patch where the cost of repairs is a lot more fair, do contact me if you got any other things to suggest about the mod.
i dont think i can implement the atlas spawn menu flawlessly, i could try but there's a perfectly working spawner already, now i did some testing and it seems that you cant spawn anything other than loners but otherwise it works well with weapons, armor, artifacts etc.
One "broken" feature i've encountered is the following. While playing as a military soldier, you will eventually get a task to purge the rookie village, but for whatever reason, even when you kill all the loners there, the mission wont be completed, dont know what causes it and beyond that i think its all pretty stable.
I uploaded a copy, do note that its an untouched version save for english text, so certain tweaks and the small mods are missing.
All the details are in the Read me text file in the archive.
It adds these "songs" it doesnt replace any files. as for the aforementioned mods, if they use the same file path as CoTZ it should work
There is a readme included which has a small feature list, once i manage to port a few more features i will tidy it all up and be more presentable.
The latest version can work just fine.
Its more like vanilla+ the mod includes the absolute texture packs and the OWR weapon pack which only changes how the guns look so its just graphical changes and a few tweaks that stick to vanilla gameplay
If i adjust the camera angle and/or distance, quit the game and launch it again, it reverts back to the default settings, any fix for that?
For anyone interested or who wanted a different hud or the compass back. You can use Nano Hud, it works without an issue plus its a nice looking hud.
UberMedic7
Johnny joined
Oh hello, my name is Johnny and this is my ModDB profile. My profile here is yet another attempt for me to take a shot into making 3d games/mods specificaly on the Source engine.