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After doing work for Microsoft, including published articles and code samples I moved on to further my experience working for Intel. This taught me a tremendous amount about both complex enterprise software development and running development teams in an agile environment. Using that experience I, along with former co-workers founded Savatronix in order to use agile and other development methodologies refined in the business development world and apply them to game design with an ultimate goal of producing high quality games at a lower than normal budget, and being able to quickly adapt our feature sets to ensure our fanbase is amazed by our games.

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Insurgency Sandstorm - Featuring Custom Maps, Gamemodes and Mutators