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As you all know, we strongly value our ties to you, the community. When we released NS v1.0 after 18 months (games were easier back then!), in some ways...
ns2 alpha date set!
For this update we'd like to show off the first of the alien structures, the Hydra.
hydra reveal
For today's update we would like to focus on "Tram", one of several maps currently in development. This full sized NS2 map will ship with the Alpha, so...
design of ns2_tram
We thought we'd take a moment to show you the updated version of one of the favorite weapons from NS1 (unless you were a Skulk...) - the Shotgun.
the shotgun
Hey everyone, I wanted to discuss damage types in NS2 briefly, and it's a bit much to discuss properly for tweet.
damage types in ns2
This week we've got a few things to talk about. We've published a patch to the Engine Test and tools which will be available on Steam later today. One...
friday update - build 148, jetpacks and...legos?
Last week we mentioned that we were attending the Game Developer's Conference here in San Francisco. A number of people commented that they'd like to...
friday update - podcast 28
Apologizes for the delay in getting this post up, the video encoder wasn't being very cooperative.
friday update - level processing
Since our most recent screenshot had the new NS2 pistol in it we thought it would be appropriate to put together a blog showcasing the weapons that a...
friday update - the pistol and axe
We have confirmed with Valve that pre-orders will transfer properly to Steam! As you know, we have been funded largely by preorders although many of you...
ns2 coming to steam!
It's been a long time coming, but here's the fourth in our alien reveals...the Lerk!
friday update - lerk reveal
It's Friday and we have another weekly update for you. If absence truly makes the heart grow fonder, then this week's patch to the Spark tool set should...
friday update - build 137 and sound montages
Once again, this Friday we have another update to the Spark SDK for everyone who has pre-ordered Natural Selection 2. The Spark SDK is the package which...
spark sdk (build 133) released
Three weeks ago we released the Spark Level Editor to everyone who pre-ordered Natural Selection 2. Our community has produced a lot of great stuff so...
community showcase
Thank you for subscribing to the NatSel media-packet network. The following article features a 95% match on your keywords "TSA," "Frontiersman," and "Kharaa...
first peek at the new frontiersman
As the fourth part in our alien "reveals", we give to you, the Gorge!
gorge reveal
We decided we wanted to try motion-capturing the marine animations in NS2 because there are tons of them to make and because they are very time-consuming...
motion-capture tips
This is too much to write for a tweet so I thought I'd write a micro-blog update about modding in NS2 in response to this e-mail:
modding q&a
We continue our look at the revamped marine structures in NS2 with the new design for the Infantry Portal.
infantry portal reveal
Just to switch things up a bit from the alien reveals, we wanted to show off some more of the revamped marine structures in the game. First up is the...
armory reveal
As the second part in our alien "reveals", we give to you the Skulk!
detailed skulk "reveal"
Our environment artists have been cranking out both map specific and generic props. We wanted to post some images of these assets, and discuss a bit of...
environment props
Being a small team with limited resources, and because we are essentially minimalists, we are always thinking of ways we can get more out of less. We...
knife + pistol = taser?
Hey everyone! Last week IGN released the first of our 5 alien "reveals". Each one showcases an alien in NS2, including the new concept art, final in-game...
detailed onos "reveal"
I wanted to mock up a new NS2 promotional website today. I started doing it on paper first but soon found myself scribbling things out whenever I wanted...
building things quickly with mockups
We're back from GDC '09 and I wanted to write a micro-blog update. If these things can be short, we'll write them more.
committal and top-down level design in ns2
In order to work on Natural Selection 2 regardless of where I am, I recently decided to get a new laptop. I bought my last laptop around when we started...
one small step for a man, one giant leap for mac-kind
On of the important tasks in a first person engine is occlusion culling. Occlusion culling is the process of discarding elements of the world that aren't...
occlusion culling
This week we have Matt "Ooghi" Regan talk about the process he uses to create environment textures for NS2. He talks about greebles, normal maps, AO maps...
unknown worlds videocast #7 - texture rendering
In this blog entry we're going to give you a look at the new and improved resource tower. For those that aren't familiar with Natural Selection, the resource...
meet the resource tower
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