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tulevik.EU consists of two brothers, Riho and Raimo Peterson, whose passion for retro games has led to the creation of an indie game development company. We've always been fans of pixelated graphics and most of our games will draw inspiration from the days of old, providing a nostalgic atmosphere for those who grew up playing NES, SNES and MS-DOS games. There's no strict role distribution within the team and we'll both be involved in all the aspects of game development, but Raimo has a strong background in writing and translation and Riho has years of experience in programming and composing music. tulevik.EU is based in Estonia, where the video games industry is still rather underdeveloped, but slowly gaining momentum.

Comment History  (0 - 30 of 34)
tulevik.EU
tulevik.EU - - 34 comments @ Alpha Demo 0.5.1 - Windows

Thank you! That would be lovely! Let me know if you want more information about how to set up the Twitch integration.

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ The horror of office cubicles

Thank you :)

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Lunch break

Glad to hear that :)

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

It most definitely is :)

Good karma+3 votes
tulevik.EU
tulevik.EU - - 34 comments @ Character/company creation menu

Of course, it's already in the game. The button in the the left bottom corner of the character changes the gender.

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Implemented a ligthing system

Currently I have a debug button to turn the whole lighting system off, which I will remove at some point. But I also made it so you can toggle each individual light on and off.
I'm not yet sure if I'll make the employees toggle them or not, though.

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

I actually posted that comment on greenlight last year and a lot of things have changed since then, so right now I'd probably agree with you. Aside from greenlight being easier to pass these days (from what I can tell at least), the game itself is in a much better shape. Also last year I was working on the game alone, while now I have an experienced teammate helping me out.

Anyway, thanks for the encouragement! As it is, I still don't want to rush things and I suspect there isn't much benefit passing greenlight when any realistic release dates are still far off. Among other things greenlight is a good opportunity to get some eyeballs on the game and I'd hate to waste that chance with a subpar campaign :)

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

Thanks!

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Lua scripting in LibGDX

Hey! So easy to miss comments here, since I don't get a notification about it.

But yes, I'm using your module, which is great btw. I actually have some additional behavior tree classes I've been meaning to submit to you (RandomSelector and RandomSequence).

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Trying out ways to censor bathroom usage

Sure, I'll try out a few other ideas out (rubber duckie being one), but either way it's not a very important feature for now.

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Progress on the next pre-alpha release

Thanks for the support!

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

Thanks!

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Trying out ways to censor bathroom usage

I was planning to go with the Sims approach at first, but after discussing it with some people, I figured that an unusual approach would be a bit funnier.

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Employee looking for a spot to work at

You never know, right? :)

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

I wouldn't mind of course, but that depends if I can pass Greenlight (or whatever replaces it in the future). I've not made a campaign for Greenlight yet though. I'll probably try sometime next year, since I don't think the game would pass at this stage yet.

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

Did they ever have their own ship? I always thought they just accompanied others :)

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

I totally know what that feels like, as I'm barely scraping by myself :) At this point I actually appreciate support more than money though. And rest assured, I plan to have plenty of opportunities to get the game for free (competitions, handouts and whatnot). I'd rather have more people play it than worry about lost sales. Just keep an eye out.

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

I don't have a certain date of release yet, but I will post any estimates here as soon as I'm able to. Another option too keep up with the game is to follow our twitter account ( Twitter.com ) or subscribe to the newsletter on Officemanagement101.com

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Random isometric character generation

Thanks, that's exactly the kind of look that I'm going for.

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Random isometric character generation

Thanks, that's encouraging to hear.

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

Thanks for the tips. Hoping to make much profits while being a newcomer in the industry would be naive. I'm just trying to make a fun game and learn in the process. I have played Game Dev Story and some other Kairosoft games and while there's certainly some similarities, I'm hoping Office Management 101 will be unique enough to stand on it's own. Time will tell if I'll succeed at that :)

Thanks again, I appreciate the compliments!

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ BomberCraft

I was a big fan of Mine Bombers back in the days. Good luck with this!

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Progress update

Indeed, I was actually pretty surprised to find it available for registration :)

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

I haven't yet put much thought into it, but other similar styled PC games seem to range around 8-15€. I'll probably make the decision when I get closer to a full release and I'll try to find a price range that's affordable, but also fair for the work I've put into the game. Either way I currently plan to release alpha and beta versions for free, so people can decide beforehand if it's something they'd like to support or not.

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Woes of isometry

I agree that the alignment shouldn't really make much of a difference.

My character movement is a bit confined as they move straight from tile to tile, so they're always in the center of the tiles x axis or y axis and there's no diagonal movement. Aside from the calculations, that makes pathfinding and animating a lot easier as well. Here's a gif showing that: Tulevik.eu

I think this was the article that helped my maths the most Ericlin2.tripod.com

I've seen some devs use several hacks to solve those problems. M.I.N.T for example Forums.tigsource.com

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Woes of isometry

Thanks. If you get something going, I'd love to get your input on what you did differently or how it goes.

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Woes of isometry

To be honest, I don't remember my reasoning other than finding out that it's how x-com seemed to do it. An example: Repo.openpandora.org

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

I sort of promised to do that on the development log on TigSource forums anyway ( Forums.tigsource.com ), so you can look forward to it :)

Good karma+1 vote
tulevik.EU
tulevik.EU - - 34 comments @ Office Management 101

Thanks for the compliments. You're not the first to mention sectoids in relation to the game and what's even funnier, I actually received a fan-made mockup on that theme some time ago: Pbs.twimg.com

Good karma+2 votes
tulevik.EU
tulevik.EU - - 34 comments @ A long overdue first news post

Thanks, I hope that I can deliver and I won't disappoint when the game is done.

Good karma+2 votes