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Tbh I'd rather see optics on these than suppressors. Idk if I'm alone in this, though...
Uh...GunGulash? I hope Werejew gave you permission. (I hope Werejew is still sorking on WeaponSoup...)
Cool, now do a prone add-on.
1.4 isn't out yet, we can still hope.
I bet you have a small red dot and not a big scope.
Damn son, you're turning out some really sick outfits. I can't wait to see them in-game.
The vests seem... just a little large. Bulky maybe? I dunno, just the dimensions feel a little off.
Thanks, I'll give it a try.
Is there a "delete helicopter" mod?
It would probably be more practical to have it unfolded. Though having it folded in the inventory image would be cool. Perhaps a Bandit should hold this particular "Street Sweeper".
@niick: a single bead sight is probably best for standard shotguns. Long-barrel guns often use dual bead sights (just line the two up so you only see one), and for a "deluxe military" version I suggest using the Mossy 590A1 SPX as a guide; it's the most "practical tactical" of the 500 lineup.
Gotta be honest, I'm not digging the choice of sights or the exclusive use of pistol grips. I like my (literally my physical) Mossy 500 with its traditional stock and bead sight. Adding either a pistol grip or rifle sights would be tolerable (and even then I think the sights on the 590A1 SPX look way better), but having both a grip and sights that are tougher to use just doesn't make sense.
Have you guys managed to get some NATO ammo cans/crates built? I know they don't NEED to exist now that both Duty and Freedom are using are using Pact and NATO tech, but it irks me that there will be so much Pact ammo lying around, and no NATO stuff...
I support Duty every time (if I'm not doing the odd neutral playthrough). To hell with Freedom, they just want to sit around and smoke hash.
Looks a little heavy on the BTRs, my opinion says it could have used a little more variety, a few more "regular" trucks.
Any other difficulty is just not true S.T.A.L.K.E.R.
Maybe wanna turn the power knob to "on"? Very cool regardless.
I really like the tape-on-the-mag method. What about knowing how much ammo is inside, though? Would it be possible to add a condition bar like the guns have so the player could, at a glance, see approximately how much ammunition they have in a magazine?
Daemonion, do you have any information on the team's progress building the LURK successor on UE4? Does this new game have a webpage?
I have to be honest: That picture of Nikolai Suvorov looks like he's about to say "I, am, the, King in the North!"
What scope/gun combos are supposed to allow alternate sights? I ask because I bought a PSO for my AK-74 thinking it would work, and it didn't.
The game, yes. That diver, probably not.
But that's the great thing: It never gets useless. You'll always find 9x18mm ammo, and you'll always welcome a suppressed sidearm!
Why does everybody wimpout when it comes to .45s? They were an Army standard for decades, and the soldiers complained when 9mm was adopted instead.
Leaving a bulge on the back end can improve balance and keep your hand from sliding off the back when the shotgun is shifting around. It may not look as clean, but it is a practical approach to the weapon.
If I might add my 2 cents: I vote for STALKER with new maps and a better engine.