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Comment History  (0 - 30 of 76)
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Maximum Optimized Hidden

Yeah its ok;)

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Performance for 4K

Update: Big shadows performance improvement

Good karma+2 votes
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Performance for 4K

Best results with with Friendly HD textures config mod

Good karma+2 votes
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Band of Shaders

Nice to hear. Now im working on MoH Pacific Assault, so if you are planning to watch Pacific, well.. :D

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Kindom Come Deliverence friendly config

I was playing with vsync, so frames were between 50-60, but best is to trying by yourself:)

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ US retexturized for RTH30

This is soo good thanks you

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Maximum Brutality Report #2

Please make prone animation just like in alpha version!:)

Good karma+2 votes
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Maximum Optimized

Dxvk may cause the crashes. I tried it and it doesnt support super-sampling so its no go for me. Maybe im doing something wrong. I dont know. Try enable textures streaming (r_texturesstreaming 1 or 2) or 32bit vs 64

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Maximum Optimized

Glad to see you enjoyed it:) I highly recomend DX10. Its faster on modern machines.
Yes it works with Warhead too, but i remember that game has option to lower particles to really low, so cant even see them. Try to raise e_particles_lod to 0.4 minimal. Also e_particles_max_screen_fill is replacement for e_particles_max_emitter_draw_screen.

Btw. Use fan patch from here: Github.com
Not the one i uploaded. It should be stable, no crashes

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Maximum Optimized

I think i know.
e_force_detail_level_for_resolution. Change it to 0
If you send me link to youtube video of the problem it would be easier for me to fix it:)

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Maximum Optimized Hidden

You maybe want to edit "e_terrain_occlusion_culling_version" to 0 (old version). Experiment and see what performs better for you

Good karma+2 votes
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Optimization of Cryengine 2

Thanks a lot. I will use your version;)

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Alpha Crysis HUD

It would be cool if you really make that aplha binocular targeting. I promise i wll not steal it :D :))

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Maximum Optimized

It would look cool! But i think ray tracing or path tracing on directx9 is little too much especially in higher resolutions. Dx10 handles crysis better:)

Good karma+2 votes
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Maximum Optimized

Old video. I was running on Phenom 2.It was slightly faster in 32bit. Now im using 64bit with Ryzen.

Good karma+2 votes
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Crysis Creative

Maybe my fault, but POM not working with this version. Also I need to enable texture streaming with 64bit game or game crash. thanks for mod anyway good job, now im on older version of your mod

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ New Update

Will you tell me, what changes have you made in levels? I want that water shader, but i will not, if there are some dramatic changes in design etc.. :)

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ New Update

Thanks for reply. So i need to copy levels from mod? I thought, i will only need the shader

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ New Update

Hello. Does this water shader has smooth creating and dissapearing effect of beach waves? I mean those, which can be activated through console command E_water_waves

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ SH2 Lighting

I do not have that game, but its same engine i think so why not. Try it

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ SH2 Lighting

For steam edition of game try this:
Nexusmods.com

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Trongetsoutofsystem

Well, i dont have steam version, but dvd version, so sorry, but cant help with that. You can try this enb series page for downloading different version of enb.
Enbdev.com

or try this
Stronghold2.heavengames.com

Good karma+2 votes
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ SH2 Lighting

Cant help with night mode, but for sh3 atmosphere, i thougt i "nailed it":)) If you are not satisfied, try [COLORCORRECTION] section and tweak it. Also [SSAO] is important. Good luck;)
ps. Maybe enabling and configuring BLOOM should help too

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ SH2 Lighting

And what you want to change?:) When i created this and wanted to know, what each settings does, i just asked google. For example: Enbdev.com

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Image 5

Looks like different water shader, is that true? Very nice:)

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Remaster for Crysis 1

Okey thanks for info:) Still looks better than vanilla

Also when i delete those .ddn.dds files, parallax occlusion works, otherwise not.

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Remaster for Crysis 1

All textures are superb even without those files!:) Just unzip .pak and delete ddn.dds

Good karma+2 votes
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Remaster for Crysis 1

Thanks for this very nice textures. I love the sand. I play on 2560x1080 and textures were oversharpened. I fix it by deleting ddn.dds files. Again good job:)

Good karma+1 vote
Trongetsoutofsystem
Trongetsoutofsystem - - 76 comments @ Crysis 1 32Bit and 64Bit sound (EAX)

its not comparsion, but it should give you an idea how it sounds. For me, i immediately noticed on splash screens:)

Good karma+2 votes