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I'm an independent game developer and game artist. My focus is on games that define player agency and emotion responses.

Check out my Twitter account, @TristanParrish.

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Broken Window Studios

Broken Window Studios

5 members Developer

Broken window Studios worked to develop the prototype of Grave in the Global Game Jam in January 2013. The team is working to expand the prototype and...

Team Afflicted

Team Afflicted

14 members Developer

Team Afflicted is a group of hardworking, driven game developers looking to develop high-quality game content outside of the AAA development scene. Our...

Understanding Team

Understanding Team

4 members Developer & Publisher

We worked during a 2011 Gamejam to produce "Understanding" in a 48 timeframe. Our goal was to create a narrative focused game that allowed us to communicate...

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Latest posts from @tristanparrish

HDRP video part 5, where I go over some of the enhancements to reflection probes, including per-face editing and pl… T.co

Dec 13 2018

Part 4 of my HDRP tutotial! A quick primer to the post processing stack and using volumes to change them.… T.co

Dec 13 2018

Part 3 of my Unity HD Render Pipleline Tutorial, where I go over lighting features and the new, more physically acc… T.co

Dec 11 2018

Part two of my tutorial series just went live! Check out using Environment Volumes in the Unity High Def Render Pip… T.co

Dec 10 2018