Here you go! Discord.gg
No offense taken, I appreciate the honesty and will take the feedback on board. I will do my best to address the issue with future updates.
Also for longer posts you can join us on Discord where I will add a dedicated place for bug and balance reporting. We have added a new tester on board and that should improve things.
You can access it via Patreon at the high-tear patreon.com/tibwar
I will be offering other builds as soon as I develop them.
I'll need an OpenRA dev, that is how you can mod using that engine. As soon as I find one we will have OpenRA games and mods :)
never left, I just posted on discord XD, I have a lot planed with a release for December!
(buried)
Stop! ok, it did not come out in 2011 it will not come out on Feb 10, just stop posting dates, you are not going to release ****, you are just bullshitting ppl. and disabling comments on discord, and here is a **** thing to do.
Yes sorry about that, a fix will be provided on the 4th, with a new update separating FS units from TS units, but all will be available in skirmish.
Change the renderer and try running it with administrative privileges.
Some say that killing 9 tick tanks in one shot is op, the hill disagrees, some say an artillery shell killing 9 infantry in one shot is op the wolverine/titan/disrupter disagrees.
2, Nod and GDI, forgotten are recruitable with special buildings on the map that can be captured, same goes for some civis.
Due to the new EA guidelines, I am unable to do the following.
- Use the FMV
- Use the OST
- Add Command and Conquer to the title
The shader has an on/off function
The shader can be customized by hitting the home button
The shader differs from monitor to monitor, based on setting
The shader has multiple presets that address this hit home and select preset.
That is a great concept and I will look into such a thing, thank you and I am happy to hear you guys enjoy my mod.
Thank you!
Patreon.com Still working on it. Help me improve it. . :)
Name change - EA guidelines
Collab - to some extend but more as data sharing or contracters.
1. Compilerbau - Death In Space - "Titan death"
2. Ace Buchannon- Face Me
3. Malicious Hardware - Ex Machina
4. Devastation - Cyberthing!
5. Alien Isolation - Main menu
6. Escape From Antarctica - Oscillian
7. Forbidden Scum - Misanthropix
8. Gamma Breakdown ยท Compilerbau
Looking cool and walking away from explosions.
If you get the CNCnet5 version you will have regrowing FoW.
Units will switch to this camo on every winter map, or if the snow/snowstorm options are selected.
This is not a custom color that is standard on every map.
shaders on and off
a unit guide will need to be made from scratch as all units have been modified to an extreme, Unfortunately, due to my many projects and the 9-5 job, this has been a more difficult task then it looks.
Go to map editor folder, find finalsun.ini and delete:
<[TS]
Exe=D:\WarZone X2\Map Editor\game.exe>
save the ini and when you launch Finalsun.exe it will ask you to fine <Map Editor\game.exe>
correct the path and it will work.
[TS]
Exe=D:\WarZone X2\Map Editor\game.exe
and save,(probably your path is not that, so by deleting the lines, finalsun will ask you to point out where Map Editor\game.exe is)
Kane has been removed for this moment
MirceaOfRivia
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