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Treeton
Treeton - - 4 comments @ Interdimensional Chess

Thank you for your interest. I have definitely considered it, but my biggest hurdle is designing a usable control scheme. If you have any ideas about that, feel free to share. Or if you're up to the task, you are welcome to create your own version of interdimensional chess from the source code.

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Treeton
Treeton - - 4 comments @ [censored] is a work in progress.

Looks neat. Is it supposed to be Stanley Parable meets Papers, Please?

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Treeton
Treeton - - 4 comments @ Interdimensional Chess

Thank you. It is technically open-source, but to be honest, it was a bit of a hack and isn't very pretty. If you would still like to play around with it, I can send you the source code, if you provide an Email address and feel free to share your modifications with the world. The first two problems you described are due to the way the scene is built when the game starts. Before this build, it would freeze for some time and place all the tiles at once. Now, I'm using a coroutine that places about 100 tiles every second, which might take some time if you want a really big board, but it also gives you some warning before it crashes your PC if it can't handle the amount of time and it shows how the chess board is constructed. This of course causes the selector to be stuck on tiles that haven't yet generated, because I forgot to put in nullchecks (my bad). I just realised that the rotation and panning is pretty messed up, I must've broken it somewhere along the way. I think that's due to the y rotation axis and weird rotation matrix behaviour. Anyway, thank you for your feedback, I'll publish a new Version once I've got these problems under control.

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Treeton
Treeton - - 4 comments @ Interdimensional Chess

Thanks :D

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