Thank you for your kind words.
The original idea was to make the Ork Warboss invincible and the Necron cave unreachable until the nodes had been turned off but playtesting apparently made it impossible so I let gamers do their own thing.
I hope to get it back off the ground some time this year but looking back through the code of even Episode 2 shows there's a lot of exploits that are hard to fix. I'm basically doing what the original team did on the first DOW campaign but with more tools available from Soulstorm.
The code is easy but takes a long time to input.
Tragicvision
joined
I have no idea what the average gamer's demographic is, but I'm pretty much that. Gaming for 20 years, modding for 6, I have a bad habit of jumping into bed with a game, modding the hell out of it then moving onto the next game. Hopefully I'll find my perfect partner. Currently playing (and modding) Dawn of War, Skyrim, Portal 2, Oblivion, Company of Heroes, Doom 3, several iOS games and Solitaire.