People seem not to understand the concept of moodboards...
People seem not to understand the concept of moodboards...
good to hear, that it does not sound as complicated and messy as it does look in the sequencer... ;)
we will check during playtesting if that is a problem. the stereo-width of these elements is easy to reduce. otherwise it maybe a nice effect.
the music will be played at a much lower level in the game. and the gameworld itself should "sound" enought to give the player orientation.
with good reason: for people like me, who like to know - and are fascinated... ;)
yeah, that's cool.
in the tradition of queen. "no synths used on this album" :)
maybe you should record "bizarre guitar II"
Hey guys,
I joined this group a few months ago. But I did'n post anything, until now.
We just released a teaser for our prison-island mod and I had the honor to create the music for that. I think it turned out very nice. But see for yourself and feel free to leave a comment:
Enjoy ;)
Tolifox
well, it somehow influenced each other... ;)
but yeah, the music is original. prison-island score
Tolifox
Jonathan joined
Hey there! Back in 1999 I found the mapeditor for JediKnight (DarkForces II) on the web. Since then I was addicted to gamedesign. Especially firstperson-action on a scifi-setting. In 2001 I joined the development-team of EdenEclipse (www.edeneclipse.com) as lead leveldesigner. In 2006 I created the score for the WWII strategy game Subwolves. In 2009 I graduated at the academy of music in Münster (Germany) where I studied "musicproduction". (got the best exam of the year ;)) From 2009 - 2010 I created the music for the popular and promising Prison Island Mod - which unfortunately went dead in 2011 before being released. I'm looking for promising projects (better something small, than somthing epic that will never be finished), that I can contribute to. 2d graphics work and leveldesign is my hobby, music and sfx my profession. Just decide if you like what you see. I promise nothing more and nothing less ;)