Btw, the nividia plugin does not appear to work on 64-bit. xNormal can be used instead.
Btw, the nividia plugin does not appear to work on 64-bit. xNormal can be used instead.
I am rather new to mudbox and high-polygon objects. But the maps made in photoshop, can't they just be generated in mudbox? Refering to mudbox 2011 though. Many thanks on the guide.
Todilo
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