Been drawing since I was just a 'lil Gabriel. But I always knew that making a living out of art was kinda hard, specially here. So, I've kept looking for other ways to make a living out of creativity. That's why I've became a computer scientist. A profitable way of being creative: Programming. Currently I'm the artist and coordinator of development to a low budget company where we produce educational games. On my spare time I work on my game on Steam, Guy VS The Wicked and Nefarious Land. Any feedback is welcome. Cheers! www.cogmonkeys.com
This Saturday (21) we went for the very first games fair promoted by FATEC – Faculdades de Tecnologia de São Paulo – on Tatuí. Lucas have arranged for us to show our game to a bigger public, since now we’ve just shown it to a few selected people. And I must say that I loved it! We’ve got a nice incoming of new players and the feedback was really positive, even better than I’ve expected. Most played for an average of 40 minutes, wich is quite a lot considering we brought a beta to them and that beta had, roughly, one hour and a half of gameplay. And people really liked what they played. Nothing can replace the joy I felt seeing people enjoy our game and I really hope that even more people enjoy it once we release.