Thanks a lot!
The old release was made for version Alpha 23.
I have to warn you though; I didn't really know what I was doing yet with that first release so it's a bit of a mess!
As I said in the article, all units related to spiders, squigs and night goblins will be made into their own faction in order to avoid bloating the roster too much.
I'd like to, though since i'm not a programmer I may be limited in what I can achieve.
Very ramshackle.
I'll probably make a post about the buildings for all factions once they are all done.
Unfortunatly proper flying units are very janky in 0A.D., which makes sense as flying units aren't really a thing in ancient human history. So the way they work in DerpHammer is that they can simply cross water and cliffs like it was flat land but are still blocked off by buildings.
It's essentially the same as wyverns would, just a big flying monster mount for your general.
Huh, I've never heard of that game but looking it up that is exactly the concept i was going for
I'll try to be better about that going forward
Timnaka
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