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Comment History
Timen
Timen - - 18 comments @ Environmental design of Bolsward

Thanks guys, if you haven't already, please support our kickstarter campaign!

Good karma+1 vote
Timen
Timen - - 18 comments @ New screenshots (kickstarter: 7days left)

Thanks, we'll need a miracle though, but stranger things have happend ;)

Good karma+1 vote
Timen
Timen - - 18 comments @ Cross of the Dutchman

We won't get the money cq the money will not be transferred from the backers credits cards. The game will still be made, but we'll have to find another way to fund these awesome features. Did you already back us?

Good karma+2 votes
Timen
Timen - - 18 comments @ Official gameplay trailer

Thanks! I've noticed that too lol, but I guess that would be some kind of malware or something.

Good karma+1 vote
Timen
Timen - - 18 comments @ Kickstarter Report: Day 13

There's no 2nd chance here, we have to do it in the first try. So back us now! Kickstarter.com

Good karma+1 vote
Timen
Timen - - 18 comments @ Terrain Tile Editor

Thanks, and these don't even have the right lighting yet.

Good karma+1 vote
Timen
Timen - - 18 comments @ Terrain Tile Editor

Thank you sir!

Good karma+1 vote
Timen
Timen - - 18 comments @ Mocapping for Cross of the Dutchman

Thanks guys! We also got very excited after seeing his moves, can't wait to see them in-game.

Good karma+1 vote
Timen
Timen - - 18 comments @ Kickstarter report: Day 7. Mocap and new reward level.

Thanks Alter-Nater, we'll keep posting regular updates. If you have suggestions for a subject please let us know.

Good karma+1 vote
Timen
Timen - - 18 comments @ Kickstarter Report: Day 1

I wish, sadly the European decimal notation states otherwise....

Good karma+1 vote
Timen
Timen - - 18 comments @ Kickstarting Cross of the Dutchman

Thanks guys! We're determined to reach our goal.

Good karma+1 vote
Timen
Timen - - 18 comments @ Designing the villages #5

Thanks guys!

We actually did some research about the building techniques that were used in those days. We based these houses and textures on old paintings and other documentation from that time. Apparently the used to build their sheds with vertical planks.

Good karma+3 votes
Timen
Timen - - 18 comments @ Creating a 3D character

Hey flavur, we use 3ds max.

Right now we're aren't looking to add programmers to the Cross of the Dutchman project. However for some of our other projects we might need additional programmers. You can always send your resume to us.

Keep in mind that our HQ is located in the Netherlands and we have a small office in Dallas, TX. We prefer working with people on either of these locations.

Good karma+2 votes
Timen
Timen - - 18 comments @ Creating a 3D character

Thanks guys! We appreciate all your feedback. It isn't a tutorial really, but rather the process of how we created our hero. We know it isn't perfect and we already came across some downsided of the used rig. We just like to share our experiences with our community. We might do a new feature article after we finish up our final hero.

Good karma+3 votes
Timen
Timen - - 18 comments @ Cross of the Dutchman

Thanks for the offer Stavaas, but i'm afraid most of the assets have already been done.

Good karma+2 votes
Timen
Timen - - 18 comments @ Cross of the Dutchman

Thanks! We'll keep posting updates on a regular basis.

Good karma+2 votes
Timen
Timen - - 18 comments @ Designing the Villages #2

Thanks booman! We basically draw everything in photoshop with a wacom.

Good karma+1 vote
Timen
Timen - - 18 comments @ Cross of the Dutchman

Thanks Slicer224, we'll do our best to achieve the same result as above when we work this out with tech.

Good karma+2 votes