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Comment History
Tim-the-Enchanter
Tim-the-Enchanter - - 7 comments @ DarthMod Empire

Might be a stupid question but, is there a DMUC add-on for this version or is it just the older version for 7.0? is the ultimate commander included in this version?

Good karma+1 vote
Tim-the-Enchanter
Tim-the-Enchanter - - 7 comments @ 1000 BC

Great concept, Can't wait to play

Good karma+1 vote
Tim-the-Enchanter
Tim-the-Enchanter - - 7 comments @ The Sword And The Axe

So you cant add more factions even? Nonetheless, the new model with naval battles sounds great

Good karma+1 vote
Tim-the-Enchanter
Tim-the-Enchanter - - 7 comments @ Cobalt Order: Ameliorant

Hey just saw this and the whole adventuring centered game is absolutely remarkable. I still think the best time-frame of a game is the start, or the first playthrough, as there's literally endless possibility. Please as you make the game try to make each area as unique and diverse as possible. I hate games that brag about their massive maps when all the small features on the map are exactly the same **example: skyrim with every cave being the exact same on the inside
Also, try to have unique side quests if possible

Good karma+3 votes
Tim-the-Enchanter
Tim-the-Enchanter - - 7 comments @ The Sword And The Axe

Another Suggestion for future work, especially if sailing is possible, would be to add other factions like the English, French, Russians, and Germans. This way, you can come in and raid the unsuspecting coastal villages, then eventually settle the new found land. I'm not sure its possible, but something like this and a strong navy could keep me playing this game for years to come

Good karma+1 vote
Tim-the-Enchanter
Tim-the-Enchanter - - 7 comments @ The Last Kingdom (M2TW)

I really love this mod. However, one question, could you do something similar for Rome II total war. if not, its fine, but some features on the new engine simply outdo the game released 7 years before it (hmmm.... I wonder why) Or better yet, somehow find a way to make actual naval battles possible, or the ability to sack a settlement without taking the land (what the vikings often did).
Still, I feel that Medieval years is the best setting for total war, and this mod fits my favorite period of history, Early England

Good karma-1 votes
Tim-the-Enchanter
Tim-the-Enchanter - - 7 comments @ The Sword And The Axe

Just a suggestion for future models, mods such as mercantilism, diplomacy, and PBOD have downloads with source codes and these really enhance the gameplay of the original Calradia, so they can also probably help with your mod too.
**The ability to make alliances is truly a life saver

Good karma+1 vote