Unfortunately I think mods are singler and cannot be mixed, I'd say they could perhaps edit maps or find out the camera angle of such mod to achieve what you are saying.
Unfortunately I think mods are singler and cannot be mixed, I'd say they could perhaps edit maps or find out the camera angle of such mod to achieve what you are saying.
I'm here to say that your advertising isn't a welcoming sight jist - we support the Secrets mod; but you talk about the art assets as though we are holding them from you - you completely disregard the artist's choices that allowed secrets to obtain them respectfully.
"I will not do is to morn for you guys, I'll morn for the project"
To put that last comment in to perspective - you loved the project but disregarded the people working on TE - shame on you! It was about team effort; not narcissistic desires; one of the reasons your involvement didn't work well with the rest of the group in TE.
For God's sake jist - just let TE go, no-one cares if you get off on the idea of it - its dead now let it RIP -.- .
Enough of the long rants anyway :L.
abit too rounded for GDI, the curve for the body however is nice indeed - you may want to give it hover "flaps" like the sonic tank has
Can't say that i'll give much away, but there are invasion plans if that helps.
You are aware that the WB can also extend the view's zoom and angles?
And a Merry Christmas too you Kenobi ;P
Does it make me a bad person to vote for this mod; dispite being a member of the dev team? XD
Ty, a friend who is close to me gave the same responce XD.
unfortunately - I never really got the grades in art.
my fav still remains the purple dragon - flamin eye FTW!!
Its a shame, I joined this mod to continue the "what should of been ending" finish off of the tiberium universe, I had ideas towards it and was hoping to complete it in the current engine SAGE but the team was far too disorganised, not to say there wasn't any skill - but there was no set plan that was made.
Tis a shame, I still have the story (my concept for it at least) for anyone who is intrested.
I've always been around - kane just chose to come forward first ;O
Mod is flowing well, I'm glad you've found a place for me in synergy and i'll do my best to improve the game's feel.
Hope the community are looking forward to the release as much as I am!!!
I'm totaly understanding the whole skool thing - skool 1st > mod 2nd or 3rd if you have a family like mine XD.
Ty, the island is based as a japanese island, so i needed to add a spot that reflected it.
Haha, thing is with the mod, the camera angle is different to this - as this is just plain RA3.
But if I'm given the green light, i can get afew mod pics in with colours ect - no promising though eh?
Well CNC 4 lost its community( why make something next to useless?) - as much as I love the props and new features, Red alert 3 has an active community that is able to futher gameplay through mods.
Kinda dull, without much textures at top left (due to incompletion of mountain)
Feel free to leave your pros and cons so far.
height maps are hard to scale, harder to judge and don't offer the flexability that the program tools have to offer.
I just thought that I could - like with a mod, redirect the attention of the WB to files that are directed at Red alert 3.
Diamond and Square set elevation tools are key in the use of cliff objects - it sounds stupid but its suprisingly usefull in correcting errors and ensuring accuracy.
I know it sounds dull - but is a feature EA really left out for straight lined elevation, a method of using the WB from CNC 4 could help increase productivity speed - the thing i fear about the change is that the nature of the set up may leave the border system messed up.
This would be a huge hand to me and probably a few mappers - encouraging new and old to give it another go XD.
[/endlifemappingstory]
Using the terrian molding tools from CNC 4 in Red alert 3 - "the toolbar"
can i just ask bibber - as your totaly awesum at C&C - well on this side of it - is it possible to "exploit" the CNC4 WB tools on red alert 3?
I mean there are square based levels which are awesum for cliff objects XD
Oh. Thanks! - designed it myself when I was bored
A beautiful model, it works in the sense that GDI appers to have ditched the bulky and blocky look for a futuristic space efficent model - ready for the true space age.
Very impressive - I must admit
I can't wait to see this thing running about on the water XD.
at least, I hope it can walk on water :L.
Needs abit more of a rounded shape to fit in, and maybe a glass cannon like the spectrum tower, maybe a ability which allows to double its range using spectrum towers as well (full distance to the tower, using the tower to shoot the distance of a Spectrum tank with extra damage)
tbh I think this would work for Future tech alot better.
all-in-all a great model!
Maybe there should be a Wal-mart faction, their sw could involve buying out all local small store in the area :L.
anyway I heared rumours about robots for future tech and seeing how the future tank is a robot, I really don't think theres gonna be a lack of them.
Future tech has 2 more bases
- one in romania
- a large detention center in Dakoda
TiberianFiend
AL joined
So you have come to view my page eh?---- Please do leave me a comment before you go, yea? ---- Known as "Tiberian Fiend" throughout most of the CNC community and "Alex" to friends, I look forward to creating some of the greatest Red alert 3 maps the game has still to offer. You wish to talk some sense into me; add me on msn to do so(please no stalkers - I will find you, and the cake won't be safe!!!!).