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Comment History  (0 - 30 of 69)
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

Sorry, never got a notification on your comment. Unfortunately the TIE/x1 didn't make it into mass production and only a handful of dedicated squadrons were seen in the Civil War. Seeing as I'm trying to simulate the wartime environment, it would be unrealistic for all TIE/x1 squadrons to be located so close to each other.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.1 -- Corruption Edition

Well I have the CD retail version so I could only approximate the file path but that does sound about right to me.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.1 -- Corruption Edition

C:\Program Files (x86)\Steam\steamapps\common\Star Wars Empire at War Forces of Corruption\GameData\Data

Put the XML in that folder.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ Some more Vulcans

The differences are minute, but the impulse engines gives it away as Surak class.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ Ages of the Federation

Could also be the Suliban but there might not be enough there. Ahh, scratch that, they say they'll be neutral.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ Ages of the Federation

I am familiar with Legacy myself, started and finished it a few days ago. I recognise the Poseidon and Yorktown classes in your image.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

No I don't as I still believe it is important to preserve as much of the original game as possible. Every ship has its purpose, adding more would just dilute those roles.

Good karma+2 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.06.0 -- Corruption Edition

Firstly I would like to say that this version is outdated and version 0.07.0 is the latest.

Significant modification to the campaign versions of ships causes the game to spit the dummy but the skirmish mode is fine. I haven't modified ground units and will only do so if there is interest enough to warrant me to change them. If they are modified be aware that it is likely it won't support the campaign.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.1 -- Corruption Edition

That's everything you need. Just follow the installation instructions and launch your game.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

All ships that came as part of the base EaW (the new ships in FoC have not been edited yet) have been modified to give them their true weapon complement as per sources such as Wookiepedia, shields and health have been adjusted accordingly however, this is still an ongoing process as playtesting will reveal just what amounts are necessary, as well fighters and stations being altered in accordance with what would be expected of them to operate with the modified vessels.

Good karma+4 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.1 -- Corruption Edition

I've never used the FoC Mod Launcher so I really can't tell you if it will work or not.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.1 -- Corruption Edition

When you launch the Gold Pack, it asks you whether you want to play EaW or FoC. The two are completely independent from each other in terms of the files that you download with this mod. This means that you can have both EaW and FoC with the Realistic Mod and they won't interfere with each other. Just make sure you use the base EaW version of the mod with Empire at War and not this one. The Corruption edition is for Forces of Corruption.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.1 -- Corruption Edition

Yes, but make sure you put the XML in the Forces of Corruption folder and not the Empire at War folder. Please read the ReadMe for the accurate installation steps to be taken.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.1 -- Corruption Edition

I'm sorry, I don't quite understand what you said.

Good karma+2 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

The new v0.07.1 -- Corruption Edition contains a few small fixes that have been dwelling in the xml files. Please take note that this isn't a patch but a total file re-upload.

Good karma+2 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

I believe I owe at least 48 people an explanation on my silence. I have been partially working on the next version of the mod but after all the time I put into my Aviation studies, I like to relax. My goal is this; to have the next version out for you in April.

Good karma+3 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

Can you tell me what makes you think that the mod is not working?

Good karma+2 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.0 -- Corruption Edition

Let's take this from the top; you installed it into the correct directory? Outlined in the included instructions.

How far into the game did you play before coming to report this issue here? If you made a visual inspection of the ships only and could see no increase to the number of hardpoints that would be because the added hardpoints lie on the pre-existing firing bones and were made untargetable so the game would not flip out on everyone, so it would appear unchanged. Taking something like the Acclamator into battle will verify or disprove this issue if you can see an increase to the weapon fire.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.0 -- Corruption Edition

You wouldn't be able to put the FoC consolidated version in the base EaW and vice-versa if that is what you mean.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.0 -- Corruption Edition

Considering that the two consolidated versions are for two different games (technically), you can use both but not interchangeably.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.0 -- Corruption Edition

This one is for FoC. I've had really important things going on for me recently so I haven't had the time to seriously sit down and spend a day powering through to complete the other versions. That time may be coming up next week though.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ Developer's Notes - #4

Just remember that this mod is aimed primarily at multiplayer and skirmish values, some edits do carry over into the campaign but I don't have the time to devote to a complete campaign re-do.

This also brings up the same issue as the one before; what does the Rebellion get to match it? Answer - nothing.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ Developer's Notes - #4

Considering there are only five tiers of ships, it would not be fitting trying to place the Super Star Destroyer within these limitations as it severely outclasses the ISD-1s.

Then we have to consider what the Rebellion would get to match up against it, and unless someone has created a model of the Bulwark Battlecruiser, it doubly won't be happening.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

The standard anti-starfighter laser cannons were made untargetable on stations and capital ships so it isn't a bug, unless there is a different problem.

Good karma+2 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod v0.07.0 -- Corruption Edition

Not sure what you're referring to when you say smaller units but more lasers definitely means it's working.

Good karma+1 vote
Thulram
Thulram - - 69 comments @ Sins of a Galactic Empire

If you're playing on easy it tends to do that. Play on at least normal to play a proper game. The devs said something like an easy AI won't research a special technology and so do nothing.

Good karma+2 votes
Thulram
Thulram - - 69 comments @ Rebuild Progress Update #4: Completion

Looking forward to this release!

Good karma+2 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

A message for all of those who are following this mod; vote for it! It would be great to see the EaW - Realistic Mod place in the top ten but of course, you need to click the vote button!

Don't forget, new version coming Saturday! This will be the uncondensed version for FoC with the other two coming later.

Good karma+2 votes
Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

Version 0.07.0 will be released on Saturday 3rd December at 3:00PM ACST (5:30AM GMT).

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Thulram
Thulram - - 69 comments @ EAW - Realistic Mod

The Alternative version is now available.

Good karma+2 votes