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Starting out modding when I was young and still going, have never really seen a project through to finish, but have several large projects I hope to start pages for and continue working with as I still have all the files from all or most of my recent large projects over the years. Current focus is the Expanded Galaxy Project.

Comment History  (0 - 30 of 67)
Thor110
Thor110 - - 67 comments @ SourceWorld - What is it all about

Incredible work, very impressive.

Good karma+2 votes
Thor110
Thor110 - - 67 comments @ 4K Textures for M4-78 Planet

Some of these look really good for AI upscales, my guess is your cleanup of them did absolute wonders!

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ DX2Main 06 esrgan

It seems it is under Addons and not Files.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Brotherhood v1.2.1

It's an excellent mod, I really enjoyed my play-through of it!

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Half-Life : Echoes

This was breathtaking, so many fine details, incredible sequences and a regular change of pacing, lot's of lore from the universe, intro and outro were amazing.

A must play, for sure.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

It's definitely a lot more stable than it was previously, it's still far from perfect though. Early versions were put together relatively quickly and had a lot of issues, but it was much more of a proof of concept.

All in good time, there is so much to do!

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

This seems to be happening for some users though I cannot quite determine why, if you drop into the Discord there is an alternate method of installing it using a .toml file and KotORModSync, but I will work on releasing an update soon!

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ K2 Main Patch 1.1.1 to 1.1.4

It's a patch for my main project, not a full release.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

It was very buggy so I took it down to prevent wasting peoples time playing it through, I do have plans to bring it back when I can spare the time to work on it again.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Steam Running Autumn Sale; 5 Games To Close Out Autumn (And A Mod For Each)

Thanks for the mention, while I haven't been able to work on the project in quite some time, I hope to get back to it soon enough and hopefully even finish it eventually!

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

Apologies to anyone that has encountered this bug, as I understand it many have, annoyingly every time I change the galaxy map script it seems I test it for myself and then either forget something or break it as I release a patch.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

You might have to get the latest patch or full version from the Discord server, I don't update ModDB as frequently unfortunately.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

Yeah, any will do.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

Put a dialog.tlk file in the folder.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

I installed each required mod into an empty folder on the PC, then transferred to the mods_english folder in the games directory.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Yuthura

If for any reason it does have that bug I am sure I can fix it :) but that I know of nothing like that is an issue currently. It usually get's stuck on a black screen when trying to load a level that doesn't exist.

Though by the sounds of it and as you have mentioned it is likely a combination of the mods you have installed.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Star Wars KotOR 2 TSL Expanded Galaxy : Swoop Trac

Just a note for anyone poking around or following : the swoop tracks are very nearly working, I just need to update the heartbeat scripts which currently cannot be decompiled to match the location of the finish line of the new levels, I am hoping to hexedit the new value in.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ xPatch - POSTAL 2 Unofficial Patch

Oh wow, that is awesome! Congratulations. I look forward to trying it out sometime! ^^

Good karma+2 votes
Thor110
Thor110 - - 67 comments @ xPatch - POSTAL 2 Unofficial Patch

This is cool and all but I feel you should name it appropriately as a mod/give it a name as opposed to an "unofficial patch" though from the list I can see a serious amount of fixes, none the less some very impressive looking work I will have to try it out one day when I feel like playing some Postal 2.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

The K2 Main Install is for users that only have K2 and it requires TSLRCM, M478EP and Coruscant. This mod adds the planets from K1 into K2 but currently there is no content on these worlds and there might not be any for some time to come.

As a warning : I have heard there are also a few bugs which could be problematic and I plan to issue a warning on the page at some point about it as well as issue a patch if and when possible.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ KOTOR Remake Announced; 5 Incredible KOTOR I and II Mods to Play

Thanks for the mention, hopefully I finish the project one day.

Good karma+2 votes
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

To expand upon both games as much as possible, it also requires TSLRCM, M478EP and Coruscant Jedi Temple.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

The engine itself is technically the same engine, but with changes made to it by Obsidian specifically for the second game.

Many of which could take me hours to properly highlight or explain, but in short I think it is much more stable than the first game and plays much nicer because of that, as well as that it has a few handy features built into it's dialog system that the first game does not.

On top of that there is a level cap of 50 instead of 20 as there is in the first game. Multiple save slots for characters, dual weapon sets and a bundle more things I probably forgot about.

But if you haven't finished either before, then I will forewarn you that this might not be the mod for you just yet! Because it is still in development and has a long way to go before it's anywhere near fully finished.

Good karma+2 votes
Thor110
Thor110 - - 67 comments @ Czerka Brotherhood Of Shadow

It's pretty much all working already as far as I can tell too, except the skybox on Taris and all of the characters! But I will work on getting that all implemented eventually. :D

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ K1 Port Install 1.0.4

It is compatible with KOTOR 2's gamepad support, it also benefits from all the improvements made to the game in it's second iteration, such as dual weapon slots, multiple save slots, force forms, random loot, higher level cap and that is to name but a few of the major upgrades, like upgradeable items, an upgradeable swoop bike ( an included mod originally by bead-v of DeadlyStream )

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

For now I am not sure what the influence system is even going to be used for but I have begun to lay the groundwork for it.

Good karma+2 votes
Thor110
Thor110 - - 67 comments @ Telos Phone Call

Somebody asked me to find it for them so I did :)

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Reveal Map Armband

:) let me know if you think there is anything I can do to improve it, at some point I had plans to spawn a remote droid and have it roam around the map for 5 seconds or so before returning to the player to open up the contents of the map, but for now this will do.

You can also just type "revealmap" into the console for the same effect.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ K1 Port Install 1.0.4

Main = K2 Expanded Galaxy
Port = Port of K1 into K2's Engine

The Port requires the Main project and the Main project requires TSLRCM, M478EP & Coruscant, you can freely swap between playing K1 or K2 in the TSL engine using the templates provided.

Good karma+1 vote
Thor110
Thor110 - - 67 comments @ Expanded Galaxy Project KotOR 2&1

Provided I can get permission, I would like to eventually port all existing kotor mods that I think are worth having, as for things like this I might make it so that other people have to make these changes to save on work for myself. But maybe :)

Good karma+3 votes