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Hello everyone! My name is James and I am solo developing a 3rd person action flying game titled, Tross. Enjoy!

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12/29/15

TheTross Blog

Tross is now live on Steam Greenlight!

Head over to the Tross Greenlight Page to cast your vote!

It is an exciting time and I look forward to whats to come!

12/20/2015 Update

TheTross Blog

It has been a while since the last update. The birth of my first child became my top priority and Tross had to take a back seat. But fear not, for progress has been made!

I spent quite a bit of time re-designing the back-end systems and now have them in a place I feel comfortable with. The old "clear time" is gone and replaced with a countdown timer that the player needs to beat in order to clear the sector. I also made some minor quality of life improvements and am very happy and excited with the state of the game.

I look forward to the next update soon!

Oh by the way....Sector's 1, 2, and 3 are completed. With the back-end systems clean and online, the remaining Sector's should not be too problematic.



Tross Status - 8/20/15

TheTross Blog

Plot:
The player is unexpectedly selected, and unknowingly forced, into taking part of the Tross program. As the player “elects” to run the Tross program, which appears as a new type of security software, they are transported into a digital world that is infected with the components of the next crippling global cyber-attack. The player travels from Sector to Sector, eliminating the quarantined threat, with the ultimate goal of heroically saving the world from technological eradication.


Gameplay:
-Ship flying from the 3rd person perspective
-Eliminate the “Boss” in each quarantined Sector as quickly as possible
-Bosses are prevented from moving due to the quarantine but will employ other ways of making their elimination difficult
-Colliding with anything in the digital world will cause “Corruption” and end the player
-Attacks are used based on a limited, but regenerating, energy pool that will render the ship nearly uncontrollable if depleted


Tross Status:
*Note: Most of the assets and systems within Tross are made with a modular mindset to increase further level production.*

Last Updated: 8/20/15

Completed:
-Save System
-Sector timer
-Clear time record keeping
-“Building” models
-Ship model
-Flying control
-Energy system
-Blaster attack
-Sector Start, Win, Death, and Boss kill triggers
-Sector 1

In Progress:
-Sectors 2-6 are in blockout
-Additional Sector music
-UI/HUD (current priority)
-Remaining Boss textures

Remaining Features:
-All 25-30 Sectors
-Second “missile” like attack
-Boss attacks
-Smooth out twitch flying controls