Sadly I can´t play that, my GZDoom version is 4.7.1 and this mod only works with 4.11, the latest... I have win 32 machine so I can´t update my GZDoom anymore...
Sadly I can´t play that, my GZDoom version is 4.7.1 and this mod only works with 4.11, the latest... I have win 32 machine so I can´t update my GZDoom anymore...
So we need to install the Script Update 9 also or is it included on this download too?
Everything works perfectly fine again now, thanks Marco!
Hi, thanks for your answer Marco. I tried the full download of the 2.0.5 version. Before that I patched my old 2.0.4 one and got the same result... Ok I´ll send you my log as a PM ok?
Well, I´ve already downloaded the latest 2.0.5 version and the "error compiling CON files" is still there when I try to run the .exe file so... hope you can fix it, the 2.0.4 one worked perfectly :(
Another Con files compiling error here on starting the executable... I´ll try downloading the full version again..
I´m also waiting for a win32-bit version for my Windows 7 SP1 system... :)
I really hope so, I have an old 32-bits PC and I wanna have it available here to play it like the rest of duke´s games!!
But if we use the original HUD can you make a change to not skipp that intro cutscene please? Also it would be nice to have the option to enable or not most of the changes in the setup menu..
Hi, would it be possible to have a "Panzerchasm-fiendly" release of that addon same as we have with Cursed Land addon?? I only play through that port because it looks way better and it would be nice to have a version specifically tailored for that, the only free source-port that we have...
Hi, I have a serious issue that I never got before and I need some help. I installed the latest version (4.52) and then the patch to 4.53. Then, like always, I put the eduke32.exe from the same version you used but on its 32 bits version (because my system it´s a 32bits one). After the eduke32 menu showed up I clicked on start and after a while I got an "out of memory in ???:0" error!! What can I do? I can´t even initialize the game now and it worked nice till the last installed version I had, I think it was 4.3...
Ok, thanks for your answer. I only updated the CON files then and keep my 32 bit .exe. I hope to not get that crash bug...
Would it be possible to include an updated 32 bits exe also? Because if you only update the 64bit exe players that use 32 bit systems like myself can´t update the game...
Also, the other fixes of version 1.01b are all updated within the .exe?
Yeah, I already did it and it works fine, thanks!
Hi, I waited for this since some time ago and I just downloaded it but it comes bundled with a 64bit eduke32 and I have a 32bit system... it will work with an older 32bit eduke32 executable??
Hi, I downloaded the retro version but it doesn´t work... is this mod not compatible with 32bits systems like mine?
That version just didn´t worked anymore for me with GZDoom 4.1.3 (don´t load) and there´s no feedback with the creators behind neither...
Well, the idea of making it a "64bit only" game it´s a terribly stupid decision for a game like this. I keep playing with the mighty BloodGDX instead. Fresh Supply, at least for me, arrived just too late and not in the correct way.
Thanks for your great advise, but your comment doesn´t help me a bit. I play with GZdoom all the games I want and more and never had any problem, only with this Mod, that´s why I´m asking what happens ;)
Thanks, the message I received is that the .exe it´s not a suitable win32 program...
Windows XP SP3 32 bits 3.5GB RAM
DirectX9.0c NVIDIA GT 520
Hi! I´m following your work on that really interesting Blood Mod but I wasn´t able to run it under my Windows XP SP3... is there a way to make it work there? I never had a problem with GZDoom games and mods on my system...
Hi! I´m following your work on that really interesting Blood Mod but I wasn´t able to run it under my Windows XP SP3... is there a way to make it work there? I never had a problem with GZDoom games and mods on my system...
TheSentinelX
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