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Comment History  (0 - 30 of 48)
TheOnePaladin
TheOnePaladin - - 48 comments @ Europe Ancient Version Final 2.0

This mod is golden. Thank you so much for your work.

Good karma+2 votes
TheOnePaladin
TheOnePaladin - - 48 comments @ -12TH-

I can't seem to download it from that website

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Europe Ancient(Rome 1 But on medieval 2)

Bro... This has to be the best Rome M2tw mod I ever played and I'm so happy I found it.

Good karma+2 votes
TheOnePaladin
TheOnePaladin - - 48 comments @ A Medieval Mod: 1191

Okay so I tested it out and its the patches that are causing the crash for the campaign. Without the patches its fine and absolute fun. Thank you so much.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ A Medieval Mod: 1191

I really would appreciate clearer installation instructions. When using steam, this mod seems to crash when trying to start a campaign. Also there are files that need to be moved to the main mod folder ? What I have been doing is extracting the mod. Extracting the patches (only for 1191) then moving the MEDM folder out into the mod folder because the mod cant find the kingdoms launcher. It seems to finally open but crashes when trying to start a campaign. Do you guys happen to have a discord because from what I see already the mod looks amazing.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ A Medieval Mod: 1191 OBSOLETE

I'm renaming a kingdoms folder atm because the bat can not find my kingdoms exe even though I made one. I'm not sure what I'm doing wrong because mods had always worked for me.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ A Medieval Mod: 1191 OBSOLETE

I'm trying to play the mod but I keep getting crashes to desktop for unspecified reasons whenever I try to start a campaign. Any advice ?

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ De Bello Mundi

The Game crashes when I start battle? Can you help me please

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ De Bello Mundi

Same for me, not sure why because everything seems downloaded correctly. Even adjusted the compatibility in my M2TW exe and honestly I've been trying to play the 1.2 version because 2.0 is just a mess tbh

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ In the Name of Jerusalem II

This mod seems amazing and well researched. Maybe you guys should release a small mod that just includes what armor and weapons were already finished to let the fans have something small before an actual release like many other mods have been doing. Side note: will this be for a version like 1.6.0 or one of the final versions of bannerlord. Great work though!

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ TLD Overhaul

Do you need any help for the next update, I'm already working with the files for the Dunedain for personal use.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ SWC The New Order Edition

Love whats been done so far and have been enjoying my play-through so anything I'm saying now is a suggestion or a glitch I'm experiencing but overall its been a relatively stable mod.

-For one, Almost all NPCs are female, or turn into a female unit, very strange and unnecessary to have at the moment.

-The old banking system worked a lot smoother, this new banking system sometimes takes money out of my account instead of adding interest. Having them all connected too was a lot more convenient for traders.

-Mercenaries at cantinas was very useful for early starts and gave diversity to armies, it should be brought back but the new outposts are great as well and should stay, prices on units are too high for average soldiers tbh.

-In other mods that you guys have worked on and have been great had better trading systems. A player used to be able to ship cargo from one part of the galaxy to the other while fighting off bandits, I see almost no real viable trading options at the moment and loosing that part of the game is huge.

-The armor glitches have to do with the new armor system that includes leg armor in some body suits, its unnecessary and actually makes leg armor weaker, I would advise to remove it so NPC's do not end up with missing limbs.

-Another glitch is NPCs switching from one faction to another, In conquest this never happens, I personally just mod the game to make it impossible because its not lore friendly regardless.

At the end great mob but remember if it's not broken don't fix it, I will be playing conquest until the next update that makes this a bit more playable.

Good karma+2 votes
TheOnePaladin
TheOnePaladin - - 48 comments @ Turmoil Across the Stars 0.42 Advanced Alpha Release

Great mod but after a while it’s pretty much unplayable as the Republic, CIS forces have at least 300-1500 troops for each general and even though I believe clones are made stronger than droids, on a scale like that and with this engine it just simply dose not work. Also if we were to have scales like this, the maps should’ve been a lot larger, it’s literally 150 troops in a small area just a mess. I wondered if I could get around this with better leadership and more troops but the scale barley changes. With a mod that only allows you to really have 100-150 (hours into the game) troops it simply isn’t worth playing much. Unfortunately this mod is dead and nothing will be solved, a waste really of such good assets. Hopefully someone will pick it up and finish it because it’s darn near a whole new game at this point and really worth looking into.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Crusade Against Jihad

It tells you what to do in the quest menu, the first this usually is to talk to the Sultan of the Seljuk Sultanate for a custom dialogue option

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Crusades and Jihads v5.0 Test

Great mod I’ve been playing for hours. One small request is for randomly generated lords like in 1257 AD mod, simply because I’m finding it hard to start my own kingdom by myself and I’d rather have my own custom lords than to use other factions left overs lol. Or is there a way in the mod to bring lords into your faction ? I get “nobles” once in a while randomly once I start a faction but they’re just units not actual lords I could give fiefs to.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Crusade Against Jihad

Love this mod and it’s quickly becoming one of my favorites, I love the story line you gave us. The only glitch is with the sea battles because of the moving ships, some soldiers fall off making it impossible to complete the story line missions without cheats. Regardless after skipping through those sea battle missions I’m really enjoying the game. Just maybe do without the sea missions.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Crusade Against Jihad

You’ll have to start a new game but if you use Morghs editor and makes sure the custom units have horses all enabled it should work.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ 1257AD - Enhanced Edition

EVERYONE HUGE GLITCH: when creating you’re own castle a bugged party called “local village idiot” spawns into the castle and caused huge game breaking errors for the whole game. I advise everyone to not build a custom castle from villages if you want to save yourself from loosing your save game. I had to go back to an older save and try to trade my village before it built the custom castle in order to save at least some of my progress but I haven’t confirmed that this has worked for me yet. If anyone has a solution feel free to let me know. Also, if anyone enjoyed this mod as much as me please take my advice to save you the trouble of finding out yourself.

Good karma+3 votes
TheOnePaladin
TheOnePaladin - - 48 comments @ 12th 1 06 final preeminent

Love this mod and played hours of it. The units are great, the battles are well played, and its really fun creating a character in this mod. One thing I would like to know is if it is possible to get the Ghulam recruitment system without reaching rank 8 of those certain factions ? I want to start my own kingdom already but I would like to utilize that Ghulam system as soon as possible. Is it possible to edit the files on my side ? Or is there cheats that would allow me to obtain training Ghulams permanently or reach rank 8 quicker ? Everything else about the mod is perfet it's just that.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ -12TH-

It has to be for the specific faction

Good karma+2 votes
TheOnePaladin
TheOnePaladin - - 48 comments @ Star Wars Battlefront III Legacy - Era Mod

Same I want to know

Good karma+2 votes
TheOnePaladin
TheOnePaladin - - 48 comments @ kittyraider

Is the release that close for the testing period to have ended ? I don't want to sound annoying, I'm just really looking forward to this. Also will the download be 10+ GB like other similar mods? I want to start cleaning out my computer early if it is.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Republic at War

Republic at War has always been a great classic mod but damn the balancing isn't perfect, the CIS in space wipe the floor with the republic while the republic on land destroys the CIS. Some suggestions would be to increase the amount of fighters some ships spawn and adjust the damage and health of certain fighters. Also maybe adjust the amount of units in a squad for some units on the ground and adjust the damage and health of those units too.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Republic at War 1.2.X

For some reason when I try to install the mod it tells me that I don't have EAW installed when in fact I do. Any Suggestions ?

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Star Wars BattleFront Commander

1.0,1.04,1.04 Hotfix

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Star Wars BattleFront Commander

Send the 501st unit to a Arctic Planet and they'll be Galactic Marines.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Star Wars BattleFront Commander

Already fixed that for the next release and when playing the clone wars play on hard. Easy is too easy and the way EAW is you'll have to start the game off on hard for the AI to kick in.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Rise of the Empire Era Icons

Can't Forget Kit Fisto

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Rise of the Empire Era Icons

I don't think Rex is a Purely legends character.

Good karma+1 vote
TheOnePaladin
TheOnePaladin - - 48 comments @ Rise of the Empire Era Icons

Not purely legends ^

Good karma+1 vote