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Hello I'm TheGuardianTM. Source Engine and GoldSRC Modder. Sound Engineer, Textures Creator, Editing Models, Voice Actor, Absolute noob in CPP. I have contact details shared below on right if anyone has questions in some regards.

Comment History  (0 - 30 of 77)
The_Guardian™
The_Guardian™ - - 77 comments @ Fake Factory Remaster

To begin with, I knew for a while that this mod was ore or less hyped, what makes it to look in a bad spotlight so far was that the first pictures of the mod that someone was playing were simply just Engine Errors in the game's attempt to load the maps, so I told myself that "It can't be just that bad" no? So here is where it all begins:

- NOTE THAT YOU CANNOT WRITE A REVIEW FOR THIS MOD, so all the criticism is taken in the comments instead.

Unzipping this, the zip pack itself says it's 11 GB, but the reality is that it's almost 30 GB as a fact (29.4 GB), and with the given available space, I couldn't get it fully unzipped even for the love of God, even by taking it out in parts, the Textures for it alone makes up for the whole size, and I do ask myself if this is just Half-Life 2 Textures combined with the new Textures for this, and i ask myself how many of these textures are even actually used in the maps when the size for the textures alone is 23 GB, and that's a lot for the textures themselves, and I feel like the priorities for what should be packed in the .pak files was misplaced when the textures take 80% of the size.

Unfortunately I didn't get to play the mod at it's full glory because of this unfortunate file size, so the best I could get was to play it with errors and missing textures at this point, but even then I didn't get too far with it because this simply just downgrades the Half-Life 2 experience with 90% of the time crashing, and that's just at the beginning of every map you attempt to play on.

I am also aware what was written in the comment section by now and really displeases me when most of the replies are 'Try to do a mod of this size by yourself', when the truth is that, this is a modpack than a mod, as it uses assets imported or made by other people, the only effort I could see in this is basically just gathering together these assets and getting them work without conflict, modify the maps and recompile them, and call it a day basically.

I also understand that the creator themselves is busy with the studies and all, but that doesn't really makes it as a excuse for rushing the release of this in the current state, which explains for the bucked of criticism on the Mod DB, no one has the right to rush someone to release something as quick as possible, that is also up on the creator themselves to take their time until they consider it's good for the release, the second problem I see is that the mod name itself simply got everyone really hyped for this modpack, and with the rush of the release of this as well, well... You got this storm on Mod DB, more or less.

This has potential, big one if it gets polished, but for as far as I got to learn was that the creator couldn't take the heat that was sent on Mod DB and decided that it is for the best to keep it on GameBanana instead, which I can understand why they feel that way.

I wish the best in the endeavors of this and hopefully to get better over the course of the time.

Good karma+5 votes
The_Guardian™
The_Guardian™ - - 77 comments @ SourceWorld

Patience is repaid, a wise man once said.

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ SourceWorld

Hello, we've made a discord server as well for following up progress in regards to the mod and/or any questions! Discord.gg

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ SourceWorld - What is it all about

Hello, we've made a discord server as well for following up progress in regards to the mod and/or any questions! Discord.gg

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ Radical Problems

Mod Page was a little buggy, but got it fixed, Third Article kept clipping trough with the text and folding everything together. That was a little embarrassing.

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ Half-Life: Insecure - Chapter 4 Done!

Good looking stuff there, I assume you're visiting places from Opposing Force? Given the similarity on a few places, if it is indeed the Pit Worm, I always wondered how people would expand on it

Keep up! Looking forward for more.

Best regards,
The_Guardian™

Good karma+4 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Radical Problems Second Article

Hello FreeSlave!

Thanks a bunch for the comment! Yeah, I don't think I made it clear enough that the mod is set in Black Mesa, but it is indeed! As a fact, I have indeed re-created the section from Blue Shift, the one-and-only popular elevator section, where the cargo train crashed! However, for now I have scrapped it, because I expanded too much on it, and I will re-use it's part for other map parts, but it will still be visited! As well as other parts from other expansions maybe! Who knows?

There were other features that I wanted to work on! But I am not much of a coder myself, so that goes past my expertise... Planned features are likely to be scrapped as well! But not the shield grunt, since that one works as intended.

Best regards,
The_Guardian™

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ Radical Problems Second Article

Hello 23-down!

Thanks a bunch for the given feedback and support! Means a lot to me! I will take you into account if I need more beta testers!

Best regards,
The_Guardian™

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ Update

Hello Xray! Been a while. Glad to know the shadows haven't eaten you just yet. Don't rush the Modification, such things are delicate, it's like art.

I am still looking forwards for the progress of your guys mod!

Best Regards,
The_Guardian™

Good karma+3 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Radical Problems Second Article

Hello 23-down!

Thanks a lot for the reply! Sure, I will play Military Duty and record it as well! I forgot to mention in the article as well, since I kind of rushed it trough the way, but I am planning of creating a Demo as well. Which it will give a general idea of how the Level Design and everything will play around like.

I never been good at doing gameplays, sure, but I will do my best to make it as appealing, given that I will have it play tested it as well before anything, so I will have a general idea of what I will have to fix up and/or improve.

I appreciate a lot your given opinion and view!

Good karma+3 votes
The_Guardian™
The_Guardian™ - - 77 comments @ rp_c3m3 revamped

That's the texture itself, but if you look at the hazard strips, they are perfectly lined up

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ Radical Problems

Indeed. I vaguely remember when I asked for help in regards to transparent texture as well quite a tricky one. The Shield Alien Grunt, or as I named it, Guard Alien Grunt is one of my favorites edited models so far.

Good karma+2 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Dyed Blood (Deprecated)

Interesting concept, although we've seen nothing in-game wise just yet, but I am curious how will this go in terms of progress

Good karma+6 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Radical Problems - Dev Blog #1

I never left the modding scene, I just take some breaks sometimes due to motivation, codding can be a pain if I want to add some new stuff to certain npc's, I don't plan on adding new weapons though.

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ Radical Problems - Dev Blog #1

yeah, on my mod db account lmao

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ radical_problems

I use something else for main menu

Good karma+2 votes
The_Guardian™
The_Guardian™ - - 77 comments @ radical_problems

This is a early image from 2018, first artwork

Good karma+3 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Half-Life Decay: Solo Mission

It's gonna be one of a hell time to recreate all decay levels, good luck

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ One Man With Knife

Listen there, you don't hate someone because you are bored, but most of Modding Community despise him for multiple reasons that normal users simply don't understand, Aulov never had passion or willing to create something that's NOT STOLEN. He never had the willing to create original content, and iirc there was a time when he was whinning that "It's hard to mod in Russia" like, how different from the rest of the world is? If you are here to lecture us why to not hate a person that steals assets and codes, be in our shoes and see how it is.

Good karma+6 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Half-Life: Quick Rage

X Ray is being at it again, this mad lad can't rest for a life time, looking forward for the mod.

Good karma+5 votes
The_Guardian™
The_Guardian™ - - 77 comments @ BLACK-Life

not cool

Good karma+1 vote
The_Guardian™
The_Guardian™ - - 77 comments @ PTSD 2

We're gaming tonight bois

Good karma+2 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Black Mesa : Opposing Forces RTS Project

By the way, a small correction regarding the year of the incident Cdn.discordapp.com

Good karma+3 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Black Mesa : Opposing Forces RTS Project

Honestly, I would buy the game only to play this mod, really looking forward for the release and see how will this work out, the pictures of the progress are telling that it's really gonna be interesting.

Good karma+4 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Half-Life: Randomizer

Fantastic mod I gotta say, you expect the less all the time.

Good karma+4 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Map2Curve v0.2a

This is totally gonna be of use.

Good karma+4 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Adranyth

Hello Ayra how's going my bruh.

Good karma+2 votes
The_Guardian™
The_Guardian™ - - 77 comments @ Halfquake Rebirth

epic

Good karma+5 votes