had an idea on autoturret functionality, thought id let you guys hear it:
how about an intelligent system, where the turrets will focus on the targeted spacecraft wherever possible, but will instead target any other hostile craft if they cannot target the designated craft, so you won't have any idling turrets trying to point at a target they can never hit, especially if the designated target is a capital ship that you're flanking, and the turrets on your offside will never see it, but could target incoming bombers sneaking on your flank if they entered the turrets effective range (not absolute range mind you, we don't want them wasting precious energy taking sniper shots at dodging fighters)
TheGrover
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