This mod has been one of the best experiences I've had in an rts for a long time. Though now, with sins 2 full release happening.... Someday. Are there plans to revitalize this for the new game?
This mod has been one of the best experiences I've had in an rts for a long time. Though now, with sins 2 full release happening.... Someday. Are there plans to revitalize this for the new game?
I did have a locked team with an AI star fleet. (I myself was star fleet) Would it have to be another human player?
Forgive me if I am missing something. But the Diplomacy problem seems to still be persisting. It says I need Two of the same research. Is this an actual issue? Or am I just not doing it right?
A question for you. I noticed the mod doesn't seem to allow access to the games normal maps (gateway being an example) is there any way to change that? Or did I do something wrong while installing the mod?
Well sir... the voices are guardsmen. I did take your advice and reinstall... still guardsmen. Any other suggestions you can give? but I must say, the rest of the mod is beautiful. Absolutely beautiful
Do you think releasing the modified version would be a possibility?
In all honesty. This project fell out of my favor and attention a LONG time ago. I can try and point you on how to mod for yourself if you like, but if you do want to learn, use something faster than the comment section to talk to me. :P
Well please tell me, did you make ships in an earlier version and then brought them over? If so I would say remove the mod and all custom ships made with the mod and see if the game works, then put the mod back but not the ships, see if that works, if it does then the problem is with one of the ships using something that the race no longer has. (or has had its name changed) if it does not then I would say the file was corrupted or you might have accidentally installed it wrong.
Scratch my last reply, the common cause of this issue is you removed the mod without removing custom ships with with mod hulls/weapons what you have to do is go into "name of user\Documents\My Games\GratuitousSpaceBattles" there should be a folder called ships, go into that folder and move/delete any ship files made with mods that no longer exist in your game.
Then do you know which files in the fok folder are part of the black templars? (just so I have a place to start)
isn't that mod for soulstorm?
This is for dark crusade correct? if so any idea why all I have is purple boxes?
Is there any way I can separate the black templars from the rest of the mod for independent use?
I would recommend you validate files with steam (I have found the game randomly loses files) then go to the errors text file for the game (for me its in "name of user\Documents\My Games\GratuitousSpaceBattles\debug") and delete all text from the file and save it (as in open it get rid of all the text and resave it without any text in it), run the game again and if it crashes copy the text that shows up in errors and send it to me.
can you explain in more detail whats going on?
also what version of the mod are you using?
as i have told people before i'm lazy :P and also getting into warhammer 40k, so no it's not dead, just slow going
from what i know of the game usage rules
( Xbox.com )
the only thing from halo you can't use is sounds
i would check just to be sure thou :)
at what point does the mod start? i start a new game and i get the same intro as with the vanilla fallout 3
also is the mod compatible with the FOOK2 v1-2 Ironsights?
yes i will be balancing all the ships but only after i have added all the ships i want to add :)
its not i have just had things going on irl :/
At the moment i am just trying to add them (not working yet) but there are no good images of unsc or covenant ship weapon platforms so i have to make my own. thinking of taking images of the carbine for one covie gun
thank you very much, and if i may ask might you be able to get a top-down render of a seraph and if you have one a space banshee?
thedrag0n22
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