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Comment History
thedrag0n22
thedrag0n22 - - 24 comments @ The Journey

This mod has been one of the best experiences I've had in an rts for a long time. Though now, with sins 2 full release happening.... Someday. Are there plans to revitalize this for the new game?

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ 1.3 Defiance Released Tonight at Midnight!

I did have a locked team with an AI star fleet. (I myself was star fleet) Would it have to be another human player?

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ 1.3 Defiance Released Tonight at Midnight!

Forgive me if I am missing something. But the Diplomacy problem seems to still be persisting. It says I need Two of the same research. Is this an actual issue? Or am I just not doing it right?

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ Star Trek Armada 3: A Call To Arms V1.02 [Full]

A question for you. I noticed the mod doesn't seem to allow access to the games normal maps (gateway being an example) is there any way to change that? Or did I do something wrong while installing the mod?

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ Legio Titanicus

Well sir... the voices are guardsmen. I did take your advice and reinstall... still guardsmen. Any other suggestions you can give? but I must say, the rest of the mod is beautiful. Absolutely beautiful

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ a new set of titans

Do you think releasing the modified version would be a possibility?

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ a new set of titans

What map is this?

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

In all honesty. This project fell out of my favor and attention a LONG time ago. I can try and point you on how to mod for yourself if you like, but if you do want to learn, use something faster than the comment section to talk to me. :P

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ halo mod 0.9

Well please tell me, did you make ships in an earlier version and then brought them over? If so I would say remove the mod and all custom ships made with the mod and see if the game works, then put the mod back but not the ships, see if that works, if it does then the problem is with one of the ships using something that the race no longer has. (or has had its name changed) if it does not then I would say the file was corrupted or you might have accidentally installed it wrong.

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

Scratch my last reply, the common cause of this issue is you removed the mod without removing custom ships with with mod hulls/weapons what you have to do is go into "name of user\Documents\My Games\GratuitousSpaceBattles" there should be a folder called ships, go into that folder and move/delete any ship files made with mods that no longer exist in your game.

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ DoW40k: Firestorm over Kaurava

Then do you know which files in the fok folder are part of the black templars? (just so I have a place to start)

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ DoW40k: Firestorm over Kaurava

isn't that mod for soulstorm?

Good karma+1 vote
thedrag0n22
thedrag0n22 - - 24 comments @ Battlefleet Gothic Mod for Dawn of War

This is for dark crusade correct? if so any idea why all I have is purple boxes?

Good karma+5 votes
thedrag0n22
thedrag0n22 - - 24 comments @ DoW40k: Firestorm over Kaurava

Is there any way I can separate the black templars from the rest of the mod for independent use?

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

I would recommend you validate files with steam (I have found the game randomly loses files) then go to the errors text file for the game (for me its in "name of user\Documents\My Games\GratuitousSpaceBattles\debug") and delete all text from the file and save it (as in open it get rid of all the text and resave it without any text in it), run the game again and if it crashes copy the text that shows up in errors and send it to me.

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

can you explain in more detail whats going on?

also what version of the mod are you using?

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

as i have told people before i'm lazy :P and also getting into warhammer 40k, so no it's not dead, just slow going

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ Announcing "Fall of Skopje"!

from what i know of the game usage rules
( Xbox.com )
the only thing from halo you can't use is sounds
i would check just to be sure thou :)

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ Halout 3

at what point does the mod start? i start a new game and i get the same intro as with the vanilla fallout 3

also is the mod compatible with the FOOK2 v1-2 Ironsights?

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ halo mod 0.5

yes i will be balancing all the ships but only after i have added all the ships i want to add :)

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

its not i have just had things going on irl :/

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

At the moment i am just trying to add them (not working yet) but there are no good images of unsc or covenant ship weapon platforms so i have to make my own. thinking of taking images of the carbine for one covie gun

Good karma+3 votes
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

thank you very much, and if i may ask might you be able to get a top-down render of a seraph and if you have one a space banshee?

Good karma+2 votes
thedrag0n22
thedrag0n22 - - 24 comments @ the halo mod

yes i will and sorry

Good karma+2 votes