Would we need to disable DLC then for it to work? Like the blood mod (which I personally enjoy)?
Would we need to disable DLC then for it to work? Like the blood mod (which I personally enjoy)?
And here I was thinking you guys weren't going to make that "before Total War Warhammer releases" promise. Cutting it close, but we get the weekend whereas they don't
So will rosters be expanded more? I assume they will, considering how bare-bones a lot of them are
haha, and the Imperial Guard gets even more awesome :p
Wait, the everything or just the weapons? Weapons are in the standard construction area where you can recruit bodyguards. Otherwise, what Lord_Doofus said.
Alright, thanks
I've been getting a fatal scar error during the survival missions when I get to wave 20, and a fatal scar error whenever I load up the ultimate apocalypse map for survival. Anyone else, or a fix? Or will an update address this later?
This may not be entirely true, I just found some other section of this mod dated recently-ish, my bad if this statement is false
Sometimes you need to let community people like this develop their own story, because sometimes the canon timeline sucks a little bit, like the Old Republic putting a face on Revan and the Exile.
This mod, unfortunately, appears dead. It has been two years since the last meaningful update or author comment :(
This looks absolutely amazing. Are the soundtracks in the videos going to be used in the game as well, or was it just for added drama and epicness?
Hey there, awesome mod :) One thing though, my exterminatus wasn't as powerful as it was made out to be. It blew up mostly everything, but there were still a few enemy structures and units remaining. I can understand the super structures, but maybe if the exterminatus eliminated the living saint's and arch angel's revival? Just seems as though molecularization would stop things like that :P good mod in all other areas though, good work :)
OK, the video was kind of vague. All's I saw was Space Marines shooting off screen, with Imperial Guard screaming. That doesn't seem too different from everything else...
Hey, not to give you guys another thing to worry about, but for a faction, what if you had the Farsight Enclaves as another Tau based faction with higher melee damage (because of Commander Farsight's knowledge of CQC) but a reduction in something else like Vespid or the heaviest of vehicles (because of withdrawal from the larger Tau empire)? Just a quick idea, thought you guys might like it for consideration.
Well, they just seem massive in size in comparison to the victory point and the builders. I had thought that trenches went down, and bunkers went up?
Death to those who oppose the emperor
poor korps will die
I know it says work in progress, but i think he should look more like the DoW 2 commissar.
Oh, inquisitor, what have you done?
This looks nice, but isn't commander Shadowsun the supreme commander?
by near orbit, do you mean that there are battleships hovering over the battlefield or would the map be slit in two?
the trench looks a little oversized, or am i just looking at it wrong?
Hey, what happened to the other races that you guys were working on? Are they not going to be implemented now?
This is the mod i always use, mainly because of scale, balances, and army diversity. I have a question, however. Would it be possible to add the last arm of the Imperium (Mechanicus) in so that all of the Imperium has a direct part in the battle. I know that they all use titans and tanks, but I mean like skitarii and secutor armies. I'm also aware that there is another mod for this specifically, but I want to test my magi against the mighty Space Marine hordes :p
This is all well and such, but what happened to the original Tau factions kroot and melee capabilities?
Alright, so this looks beyond awesome, but what are the system requirements for this? It looks like it would take a very powerful PC, given the scale and all
at a glance, it looks near identical to the DoW2 word bearers chaos lord. nice job
I know Halo 4 isn't out yet, but what about those prometheans as heavy's for the "sentinels"? Or is it strictly the sentinels?
I remember the Halo Wars game, they had the Cyclops exoskeleton/robotic suit thing as a construction-to-combat unit. I suppose you could compare it to the enginseer in the original game.
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