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TheBestGameMasters
TheBestGameMasters - - 274 comments @ Playable SCP-173 Mod

At least wait until the 26th to ask if there was a delay.
EDIT: Quick question to the mod creator. When the mod comes out where should I report any bugs I find?

Good karma+1 vote
TheBestGameMasters
TheBestGameMasters - - 274 comments @ Goodbye Gordon

I think this is just a copy paste to advertise the main game. This isn't even a mod. (This might not even be from the person who made Goodbye Gordon.) That being said I don't agree with the people who are hating on this just because it is hlvrai. Don't pretend that the community didn't have problems before it came along.
EDIT: (Can't wait to be proven right by getting mass downvoted like this is Reddit.)

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Reboot Control System

The only other bugs I found was that the 3D part of the map creator doesn't work (with an error message of Error reading file "GFX\map\room1office_opt.rmesh"), there are two room2935 listed in the map creator, and room2ccont might (unconfirmed, but appears in the map creator) have a hostile scientist spawn event instead of the normal event needed to finish the game.

Good karma+1 vote
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Reboot Control System

I started the intro and already 30 seconds into the game have two bugs to report. The first bug is I got an error message and a black box on the side of my screen the moment the intro started (also I think some of the cell props didn't load). The second bug is that every guard appears to have broken their legs. Everything else about the mod is great currently.
EDIT: I got to the containment chamber and now have two more bugs to report. The guy in the intercom room is missing and the blast door is see through when inside the chamber. The guard also vanishes when he is supposed to be killed by 173.
EDIT 2: The sign near the trashcan in room4info is broken and the lady who dies by the Tesla gate has a bugged death animation (it looks like the praise the Sun meme).

Good karma+1 vote
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Reboot Control System Reborn (DISCONTINUED)

Small bug with the map creator. Using room2Cz instantly crashes the program.

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP-059 Mod for SCP: Containment Breach

This is a great mod. I had some minor problems (nitpicks) with it that I will list, but this mod was well done.

General: 106's room (not 016) doesn't spawn anymore. This was tested across multiple maps.

059: The keycard doors don't seem to be secure enough for a keter SCP (level one airlock doors as an example). The dead body mentioned in the map creator does not seem to work on normal maps since I saw no dead body. The stair section of the room might be a bit too dark. The only part I dislike is the monitor due to the spelling / grammar errors, the timestamps going randomly, and the situation from the monitor appearing to be too silly to take seriously.

016: I will be ignoring the loop kill thing since that was already mentioned. The hand gel in the document room is covered in blood. Some of the textboxes that appear while infected disappear faster than others (and faster than they can be read). I think there is a typo of "Your leg muscles is expanding" instead of "Your leg muscles are expanding" that appears while infected. 500 doesn't appear to cure 016.

One suggestion I will make for 016 is to highlight parts of the document for it (to make the document less bland looking). Highlighting "SCP-016 is a blood-borne pathogen" and the crashes and bleeds out part could be a good idea.

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP Janitorial Work

Mod looks great so far based on the screenshots. Hopefully this will release and not be dead in a week from now.

Good karma+3 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

It is in the "files" area.
EDIT: If the original post gets deleted I was telling a user how to download the mod.

Good karma0 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

I disagree with this idea. Mainly because radio station 1 is already for that and this idea would take away horror from the game.

Good karma0 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

I recommend making a bug report article and a suggestion article (for people to comment on) like Ultimate Edition did. It will make sorting out the comments easier.

Good karma+1 vote
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

Thank goodness. I thought you were going to turn it into a weeping angel or something like that.

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

RetroTreeStudios Peanut is going to be more active? Cool! Time to break out this. Youtube.com
EDIT: For anyone new to the website the link works. It is just auto shortened by the website.

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

At this point the person from my last post is spamming again (his posts will probably be deleted again soon). I'm not gonna give this brain damaged (the brain damaged part isn't a joke I think he is actually brain damaged) dunce the attention since he now has no chance on getting into the development team or any of his ideas being taken taken seriously here. For my final message to this cretin I would like to laugh at you for sinking your own chances at ever being seen as anything other than a fool. Your ideas were bad, but you were abysmal. Keep spamming for that "final word" if you want your posts on both accounts to be deleted. LOL

Good karma+3 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

Suggestions (there are NO "NEW SCP" suggestions):
1. Improve the room room2cat_pari by actually putting something behind the closed off room (even a broom and some cleaning supplies would be fine).
2. Maybe add some events for the new rooms you made (maybe even just copy paste the "096spawn" event into some of the HCZ rooms)?
3. If you add 650 DON'T make it have a loud jumpscare sound. Since 650 follows you around everywhere at high speeds it would be less scary and more frustrating to have your headphones destroyed every five seconds. 650 isn't 066.

Good karma+3 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

Going to make a post to explain what went on for anyone who wonders what some of my comments meant. If you are looking for discussion about the mod I recommend moving down a page or two. Sorry to linger on this RetroTreeStudios.
Someone was using the accounts Popcorn0753 and dr.strange8213 to attempt to get into the development team of this mod. I got into an argument with that user on their SCP ideas and after I enraged them by insulting them over their ideas they started spamming out death threats (badly written and not credible). I am going to actually post an idea so I can contribute something here. I don't want Retro to smite my posts.
EDIT: Internet problems caused me to reload page. I can't see if I double posted currently, but sorry if I did!

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

You are not even posting words at this point. You are actually just posting spam. I see it also appears you got your comment back (even if it was edited). For those who were wondering the original post was about shooting me with a shotgun, but written so poorly it is more laughable than a credible threat.

Good karma+4 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

The comment this was replying to has been deleted. Feel free to ignore this comment.

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

If you want to make threats towards me then use the reply button rather than spam the comments.

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

What do you mean by changing the gate a ending? Is it a simple retexture or will what happens in the ending itself be changed?

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

Sorry to RetroTreeStudios, but I got to make one more reply to expose this person.
I love how you are still posting bait and calling people Jewish as an insult after the comments got deleted. Here is some news. Your comments raging at the owner and spamming replies also got the comments deleted. You are not a developer and your attempts to get involved in the development of this mod to take it over to how you see fit is horrifically obvious. (Also I know you are an alt of dr.strange8213 or vice versa. The join dates, and your replies prove it.)

Good karma+3 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

Popcorn0753 Are you saying to post my ideas or to add in ideas to the game. If it's the first read my other reply to you on the next page (the next main comment down). I actually think about how suggestions will affect the game rather than just suggesting something that sounds good/is popular, but would just be stupid (1471 is an example of a popular, but not good SCP suggestion). If you mean the second then I'm not doing the suggestions of anyone. Especially not a middle school student who can't even figure out where the edit button is.

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

OR I like to think ideas out rather than spamming bad ideas. I like to think about what I post (something you can't do).

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

I said I don't think they should add any unless they actually do something. I have also made suggestions on the Ultimate Edition mod, but won't make any here until they add a suggestion article (because I know not to spam comments).

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

Did you really need to post multiple posts to rage about this? The edit button exists for a reason.

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach : The Dark Confinement Mod

That is a LOT of SCP suggestions. I personally don't think this mod needs more SCPs. Especially not the ones from Resurrection. Resurrection's and Ultimate Edition's biggest weak points were SCPs that did very little to change the game. I think the biggest scare was that one message on the radio. That will forever be in my nightmares. (Joking, but was that radio message a placeholder?)

Good karma+2 votes
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach Ultimate Edition (Reborn)

Undertowgames.com This was from awhile ago. Also Undertowgames.com AgentParadox's response on page two to me. My guess is that it is still in development, but progress is slow. You might be able to get more info if you can find the discord. (The links do go to where they are supposed to they are just shortened.)

Good karma+1 vote
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach Ultimate Edition (Reborn)

I'm pretty sure the guns were removed for non optimization reasons (which means they are not coming back). Some of the stuff was also removed due to bugs associated with them. I doubt that the stuff you mentioned will come back (or should come back since most of it came from the Resurrection mod).

Good karma+1 vote
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach Ultimate Edition (Reborn)

As someone who played most of the versions it won't.

Good karma+1 vote
TheBestGameMasters
TheBestGameMasters - - 274 comments @ SCP - Containment Breach Ultimate Edition (Reborn)

What type of computer do you have? I recommend putting this on the proposals section.

Good karma+1 vote