Finally house cats doesn't look like lynx.
Finally house cats doesn't look like lynx.
Huge potential. Now if there was a way to resize backpack inventory sizes and have multiple container slots in the inventory, we can have pocket system like in EFT. But I feel like we need better GUI system for that. One that supports stacks of inventory dialogs and ability to move and resize the dialogs. Still this is a good start. Nice job!
Yeah found out that it was indeed sound related. However that introduced a different problem. I think it's Anomaly pathfinding/engine related. But what I would do is walk around the outside of the building perimeter and then sneak walk inside the building to see the AI pointing at the wall where the last sound was heard instead of going out to check. Happens a lot in the Cordon repair village. I get cheap easy kills whenever an AI is inside building.
I have no idea why it took so long for a mod like this to appear. This will save countless of headache when trying to create a modpack in Mod Organizer. Speaking of Mod Organizer, does it detect the conflicts properly if a section/setting is being overridden by different files?
I am having the same issue. I don't have gamemtl.xr in my gamedata folder neither does anything else override m_stalker.ltx. I had this issue on the Cordon repair village.
Sounds like a good idea actually. Or hire like a bodyguard in advance as an insurance
Awesome. Just what was missing!
Wow it looks so good that I want to eat that grass. Good job!
Oh man thank you so much!
This needs to be included in a Escape from Tarkov modpack for STALKER along with other mods. Someone should make it :)
How much impact does this have in terms of performance? Not sure why vanilla Anomaly would use such lower values that makes stealth so easy
Small problem with this addon. You meant to call the audio folder "character_voices" instead of "character_voice"
I think this is the most balanced mod ever. And until repair with parts is less tedious and more worth it and crafting food is worth it as well, this is as balanced as possible. The current repair system feels tedious because you need to find so many different parts and tools to repair a weapon. But this mod makes it you can use the different weapon repair tools to fix it without needing a vice and different parts.
Cordon Rookie Village.
Have you managed to figure out a solution?
Not sure if's a bug but I have found around 6 advanced tools and 0 basic tools and 0 export tools from like 50 stashes. Seems like Tiering system might a bit messed up. Fresh installation too.
I don't think you can atm :/
What happens on your corpse in this mod?
Crashes for me:
FATAL ERROR
[error]Expression : <no expression>
[error]Function : CInifile::r_section
[error]File : Xr_ini.cpp
[error]Line : 520
[error]Description : fatal error
[error]Arguments : Can't open section 'loner_sim_squad_veteran'. Please attach [*.ini_log] file to your bug report
Didn't know such a smooth high quality animation was possible in STALKER. Well done mate!
I have the Zombie issue too where they sometimes don't have a valid animation.
Can't download it
Finally the AI will not 360 no scope me with a shotgun from a mile.
Thank you so much. With this mod, I can increase my lifespan by 4 years since my heart beat will be lowered now. However a question. Is there one like this where it makes other invisible anomalies visible?
This looks pretty good. Will try it out.
There hasn't been any update so it still works.
So after Stalker 2 is released?
Is there one for Anomaly?
The choppers are so hard to kill with this mod. They kill me in just 2 seconds whilst aiming. Other than that, it's really good.
TheAwesomeGem
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