Hi, my name is Max and I do voice.
I'm glad someone finally leaked the original Flare gun model.
Will you guys be planning to launch your own modpage for all the work you're putting into the X64 version of Call of Chernobyl, it would look better than running it out of a forum post.
Maybe call it "Call of Chernobyl: Revived" or something along those lines.
So is this a brand new story with new maps or an overhaul of old maps?
This looks very good so far, I won't play it until a final version comes out but I can't wait!
Would have been nice to read what other changes are coming in V7 unless I missed them, if they aren't in there what other major changes can we expect?
Got a few questions, will you be able to loot money, is there a fast reload key because right now the animations look nice but are way too slow, and will there be a voice chat in-game?
I'd be interested in sending a voice demo and you guys could narrow down a role that could best fit my voice.
I didn't even know that concept art existed, that's snazzy.
This will work with bots correct?
The environments are beautiful, I worry more so about how you're going to replicate the STALKER AI.
So what's up with this x64 build I keep hearing about, is it at a point where it can do everything that the last official update can?
This video seems kind of off to me, I see what you're going for but it comes off as calling the guy out and it doesn't help you're putting it up as an official video. It would be better to make an article discussing it so it doesn't come off as a hit piece for DoItAll.
I kind of like this concept, it's like Left 4 Dead but in Doom. This could use more zombies though, the current amount feels weak.
The music is a little off however, doesn't fit too well. I'd look into something way more eerie or horror driven.
No worries man, take all the time you need!
That is one beautiful bug.
I like the idea of an anomaly that freezes/snows in one particular spot, I feel like it could be plausible.
Fantastic work, this fits very well within TH's setting.
Maybe consider adding a world model for the player so their body also affects the lighting?
We've been considering adding such an enemy but it's still just brainstorming, right now we have more immediate things to focus on.
Amazing job on the weapon design, not only do they look great but they look powerful and satisfying to use.
This was to be expected when you rush a Moddb page before you have anything substantial to show off. Are all of the files going to rot on your HDD or will you be releasing them?
It's definitely coming together, it's not just a bunch of grey shapes anymore. I wish you'd do more with lights and signs to give the city more vibrancy though, I can see a few in this image but having more would be nice.
If this merge is so good why hasn't it been pushed to any of the official repos?
Wow, talk about a blast from the past.
That's badass man!