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Nice work on those recent textures and structure designs, stuff is getting better with every new update!
Do you actually intend to spice it up more with new units?
And perhaps throw in a few new game mechanics too or is it just meant to be more subtle and retaining most of the original RA content ?
Grats on the release,
Gave it a quick spin earlier today really like what you've done with this since the last release.
Everything feels a lot more polished and thought out :)
This all looks very interesting but i'm really curious to see the animations behind all these heavy weapon teams.
Heya just posting here that its allright for you to make and publish this mod but please make it so that it works like an addon for ROTR and is not completely standalone.
i realy like the explosion impact and sound, tho i wondere where is the actual projectile ?
Also not sure if you noticed this but those missiles remind me of pencils :P
it loosk pretty neat but if i were you i wouldn't make the missiles plain nuclear ones.
Something like earthquake inducing missiles or something that has a massive blast and shockwave that stuns any surviving units would be more interesting (or anything else for that matter) :)
Weapon Bonus in base Generals?
I assume you're going to utilise the propaganda effect for that right ?
You'v only made 3 replies since you joined but all of them have been very kind and genuine.
Thank you :)
Pretty much yes.
the latest version of the mod should work without to many problems regardless if which version you have.
Just make sure you're logged into origin BEFORE you start the mod and click on the Zerohour icon as soon as possible when the option appears after pressing launch on the mod launcher.
Since generals doesn't realy have a silo mechanic what exactly do these do generate cash over time ?
Woo an update!
Good stuff all around!
A red tool box would be a good idea indeed.
it would also help to recognize the unit from the default camera view :)
I'm wondering is it intentional that some of the more recent stuff is somewhat cheesy in appearance and function ?
loving all the updates btw!
No the SWR.Net client is exclusive to projects for SWR Productions only.
It is indeed a pretty compact structure.
IF you used the ECA and Russian Command bar textures those were originaly made by Oliver.
If you do not adhere to Oliver's request to be properly added in the credits as you should have done then i will delete your addon from this page permanently, and if necessary report you if you repeat your actions.
i'm not even sure myself what happend here.
the Interceptors no longer get customizable weapons since the implementation of that was rather confusing and gimmicky at best.
Instead we opted for something a bit simpler so that now you have a bomber aircraft and fighter jet like most other factions do have as well.
57 mil ?
Isn't that a little small :D
The gun its self in the render looks a lot bigger than that too.
dirrectly inspired from C&C Holland ?
I recall it having something very similar.
If i were you i would also re-texture the whole thing from scratch.
The old generals style textures don't fit well with your new ones.
I love the texture style.
Its very minimalistic but gets all the important parts covered to make it look interesting.
The only thing i would have anything to comment on is that the turret looks a little to high poly compared to what you should averagely go for with this game.
Nice work on your latest textures.
there are notable improvements :)
Strikes me as abit of an odd choice.
I would have gone for an F35 of F16 instead :)
pretty interesting looking turret.
You know how smoothing works in 3dsmax right ?
if so you should apply some smoothing on the tubes and gun barrel :)