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Graphic Designer for mid-sized distribution company and 3d artist in my spare time. BFA in Media Arts and Animation...and a total nerd.

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Tubs137
Tubs137

hi ummm i was wondering how you apply the patches for Rise of the mandalorians because you say copy and paste the files but how exactly do i do it

thanks for reading
Tubs 137

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starwarslover2
starwarslover2

hey is that new version of rise of the mandolorians good for steam. If so can you add it to the workshop

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the_Farseer Creator
the_Farseer

The newest version is not released yet but it will indeed be added to the Workshop once it is done.

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Anubis126
Anubis126

Hey, great work on everything I've seen and played, especially RotM, one of my favorites of all time! I am recently running into an issue with it, however. Randomly started yesterday, so I have no clue what the cause is. I've looked other places, but since you're the creator I figured I'd ask you, though if anyone else has an answer, I'd appreciate it. Every time I load up, the main menu 'conflict' happening in the background shows the starscape as green, and even some of the ships are green. No textures whatsoever. Again, this randomly started, so not really sure where to go for it.

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the_Farseer Creator
the_Farseer

With the recent surprise updates on Steam, several mods are now broken. My mod, unfortunately, was one of them. However, the upcoming version is compatible with the new Steam updates and I plan to release it in the next few months. So hang in there and then you will have a working version.

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Darth_Raius
Darth_Raius

Just curious, how are you taking such high rez screen caps in the Petro map editor? Been working on making thumbnails and wallpapers for my mod, and all my screen caps so far have been pretty bad.

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the_Farseer Creator
the_Farseer

The map editor does have pretty bad resolution by default. The trick is to get your screencap and then enhance it in photoshop by running a light sharpen filter to bring back some of the details which are lost due to low rez.

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Darth_Raius
Darth_Raius

Good to know. Will certainly help in the future with thumbnails. Thanks.

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BrokenHopes
BrokenHopes

was playing your mod on a new pc and i found several glitches. ( i have installed all the patches)

Fleet at byss

fleet fight can not work as the game goes to loading screen and every time you hit start the game reloads. (side note. no matter the fleet or faction byss can not be fought in. only way to bypass is with auto-defeat i er mean auto resolve)

dread glitch

if you have say 5 dreads in your fleet and you have one in the warp first slot then the fleet will warp all 5 in first not just one.

Wookies don't count as military units when not on there homeworld. as such when all normal troops are killed and only wookies are left the battle is counted as a defeat. (as in when using them as shock troops) secondary note : when you start a new battle the wookies there where left behind when defeated show up already on the field.

just thought i would point those out. mod looks great now that im again on a modern pc.

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the_Farseer Creator
the_Farseer

Galactic Conquest is getting rebuilt from the ground up for the next release so all those bugs will be addressed. Thank you.

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BrokenHopes
BrokenHopes

will we be seeing a larger selection of ships for the new republic? they seem a little bare bones compared to the mandos and imperials.

also new note on a error. the empire does try to expand (though they will aggressively launch a counter attack campaign to retake there worlds)

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