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I started to work on video games as a self taught developer some years ago

I started Crowd Smasher on a whim after a weekend playing on Windjammers, A year and a half ago .It was fun imagining turning windjammers into a more explosive confrontation. The idea of ​​using the public as a target to destroy , was fun enough to convince me to start the development of Crowd Smashers.

Crowd Smashers was presented at the Stunfest festival 2015 in Rennes after 6 months of development, it was an important step to me because for the first time people could try it and play. I was pleased to see that it was a succeess. The reviews were positive. The game finally won the Jury award and the second place for the public award. The current target is to release the game in summer 2016.

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Tbug Factory

Tbug Factory

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Tbug Factory, developer group for solo game development from Tetedebug

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