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OMG thank you ive been at a hault for such a long time but now ive obtained more insight thanks to you. ill be adding the addon soon if all goes smoothly.
Hey techniquepg2, im currently porting JDAC's aiming tweaks from anomaly to dead air. and i was wondering how were you able to get your weapon pack to be so compatible without the annoying clipping? ive successfully ported the addon but the clipping in ADS is insane. any tips or ideas woulde be appreciated.
You need to mess with the hand position and aim position values. Hand position determines where the weapon is held and aim position is where the weapon is held while aiming down sights. For example the AEK in Dead Air has the following settings:
Now the three values represent the x, y, z positions.
X = left/right
Y = up/down
Z = forward/back
If I wanted to move the position of the AEK up a bit, I would increase the Y value of the hand position. I would also have to decrease the Y position of the aim position by the same proportion, so that the sights are still properly aligned.
Clipping is usually caused by the weapon being positioned too close. So you would want to alter the Z values to move it further away.
Any updates for Stalker dead air Taz addon?
but one last question. where are the 'z' values ussualy located?
It's the third number value in the line:
aim_hud_offset_pos = -0.0909,0.054,-0.15
aim_hud_offset_pos_16x9 = -0.0909,0.054,-0.15
So, the Z value would be -0.15
To move the weapon forward you increase it, to move it back you decrease it.
OMG thank you ive been at a hault for such a long time but now ive obtained more insight thanks to you. ill be adding the addon soon if all goes smoothly.
Hey techniquepg2, im currently porting JDAC's aiming tweaks from anomaly to dead air. and i was wondering how were you able to get your weapon pack to be so compatible without the annoying clipping? ive successfully ported the addon but the clipping in ADS is insane. any tips or ideas woulde be appreciated.
Hi,
You need to mess with the hand position and aim position values. Hand position determines where the weapon is held and aim position is where the weapon is held while aiming down sights. For example the AEK in Dead Air has the following settings:
hands_position = -0.06,-0.18,0.18 hands_positi
aim_hud_offset_pos = -0.0909,0.054,-0.15
aim_hud_offset_pos_16x9 = -0.0909,0.054,-0.15
Now the three values represent the x, y, z positions.
X = left/right
Y = up/down
Z = forward/back
If I wanted to move the position of the AEK up a bit, I would increase the Y value of the hand position. I would also have to decrease the Y position of the aim position by the same proportion, so that the sights are still properly aligned.
Clipping is usually caused by the weapon being positioned too close. So you would want to alter the Z values to move it further away.