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Comment History  (0 - 30 of 103)
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Huuuge bug in the map "Tower Hills". AI in the down-left corner auto-defeat themselves before game even starts, regardless of the faction you pick.

Good karma+2 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Thanks for the respone.

Well, overall I still like Wulfgar. Isengaard has few or fewer heroes than most factions and the reduction to the base damage therefor worries me + I dont want him to be a silly jobber from the settlements. 750,- I mean? :-D

Wild men played a pivotal role in the war against Rohan (books and movies), so in my opnion a bigger aspect of these warriors would suit Isengaard.

A thought I have (And maybe this is not popular at all) but I personally would 100% remove that craaaazy industry building Isengaard currently have on the outpost (to me its silly) and then make a Dunland little tenting sort of outpost where several types of warrios could spawn. The 2 already exsisting units (torch-men and axe-throwers) and then add Wulfgar's spearmen and give him a new ability. + of course Wulfgar should be recruited here as well.

That would result in:
AI can finally stop building that huuuuge money building that it just is and it would eliminate that (sorry for the words) ugly and clumsy current building where Wildmen + Wulfgar are recruited from now.

Always remember: The more feedback (critical or positive) it just symbolizes that people are invested in this mod. Just a little thought.

As always I love this mod and many thanks to the team for still keeping it alive.

Good karma+2 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

I honestly am not a fan of this update, especialy regarding the heroes. I don't get why the pricing has to be higher for every single hero - I thought it was brilliant just as it was.

The fact that you also decided to make them level slower is (for me) bonkers. Thranduil/Gothmog/Mollok/Hama/Boromir levels insanely slow.

I really liked what you said in the past "Heroes are not solo warriors, but army supoorters" and I personally (before 4.5.5) thought you nailed this narrative.

Things I'm concerned about:

1) "Unit HP reduced by 15-20%" - shorter batlles, thought it was perfect already

2) "Damage of defensive structures reduced by 15-20%" - does this include Mordor's sentry towers as well? (They're really weak already)

3) "Citadel resource gain reduced from +50 to +40" - all pricing on heroes has gone up, while citadel income has gone down.

4) "Ranger tents no longer cloak or discount Rangers, but discount Composite Bows now" - ok done building tents now - only farms going forward

5) "Dunedain outpost damage reduced by 25%" - Elves in my opinion are dependent on a good outpost (Lorien too), which they can and should manage to keep.

Things I do love:

1) "Barrage now does 75% more damage to buildings" the spell itself is quite jarring and actuslly annoying - but glad you buffed it.

2) "Highborn Warhorses now affects cavalry from level two onwards" LOVE THIS

3) "The Three Hunters now appear at the edge of the map once the spell is purchased" - Maybe we can start using em' now ;)

4) "Mollok regenerates health more quickly" and "Mollok now prioritizes hitting in melee over trampling enemies" - much needed

I have to say I like your approach to make horses more attractice to recruit, but the changes to all the heroes (especially Wulfgar) I don't like.

Long time no see (for me), hope everyone is enjoying summer.

Good karma+3 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

I really agree with Gondor point 2 and lothLorien point 2.

Even though these factions are overall complete in my opnion, Mordor on the other hand is really a struggling faction on so many levels.

Wish Imladris had a better scout hero as well and that horses/mages was cheaper.

Angmar really has so much potential - but it is ruined with the constant wagons that you have to cart into buldings + the thrall masters you also always have to click on 24/7 in order to get a group of men. It is just overwhelming.

A little suggestion - why not make a "Twillight" building where you can recruit ghosts/Karsh and Monks/Gulzahar in the samme building. You never build both and it's just silly. Also some of there herores are honestly so weird/pointless - Hahah EVERY hero when they use an ability sacrifice some S*** - they are not even worth it cuz you just make it worse if you deicide to use their abilities. Hwaldar is fun though.

Good karma+2 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

That site is the most chaotic site I have ever seen in my natural born life. I'll post it here.

Good karma+3 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Valleys Of The Celduin Crashing with Mordor too. Bottom position. There is some serious bugs associated with this map.

I think these kinda maps are the funniest - where you can play all vs all. You should revert Rhun back to a 8 map instead of a 3 vs 3 map - same with old brown lands - make it a all vs all instead of so many maps focusing so hard on 3 vs 3 and 2 vs 2 etc

Good karma+1 vote
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Valleys Of The Celduin keeps crahsing if you play Lothlorien and Isengaard. I played at the bottom position and top position with both factions when this occurred.

Good karma+3 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Hahahahah this is funny. Mordor heroes ESPECIALLY Gothmog is weak af. Faramir level 2 can kill both Nazguls easily. Gothmog is not just an "orc" - he lead the entire army to Minas Tirith along with Witch-king. The issue for me regarding Mordor is their weak *** heroes. The only thing they got is god damn orcs man. I miss the strong fellbeasts and the Rhûn/Harad aspect that Mordor offered back in the good old game. I feel like EVERY faction is a complete sucess, but Mordor (for me) is a miss.

Good karma+1 vote
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Nah, please rush it

Good karma+3 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

BUG REPORT:

Legolas sword stance deal 0 damage whatsoever.

Dark Galadriel spellpower (6 points) does only work ONCE and then it will never spawn the tornado nor make her enter her dark form after using it that first time.

When purchasing Mollok in the cage troll he is having some trouble appearing and when he is fully loaded he does not enter, and you cannot buy him after that again (I have not tried deleteing the cage troll and rebuilding it and then try bying him again.)

I think there are some huge lagging associated with Angmar, EVERYTIME I play against them I get these rapid lags every second. When I'm not against them but choose other factions there is no problem.

Mordor is in general missing spots when buildings outposts or camps in the new map Bindbale.

_______________________________________________________________________________

I honestly think you did an amazing job with this update. love the new small updated images to almost every unit, hero, building etc. You really did an outstanding job with Gondor in my opinion - althrough I do think Aragorn has no place in the signal fire - that seems silly, he belongs in the citadel and you should not have to upgrade the barracks to leve 2 just to get Boromir.

I see that you have reduced the price on regular outposts (which is so great) BUT then Mordor outposts like Minas Morgul and Cirith Ungol still cost 2500 (more than a camp with 6 spots) I hope one day you will see that it should MAX cost like 1200.

I do also think that once you have unlocked Mordors spellpower for the Nazguls their upgrades should be free (it's a 5 point spell honestly) just like Theoden, Saruman, Arwen and Gandalf is free once you have the spellpower.

Good karma+4 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

I agree. Imladris and Lothlorien are extremely weak, Dwarves have good defense but no offence. Rohan is definitely the superior faction.

Good karma+3 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Where can I see the new mallorn trees? I thought they were a replacement from the old model? Is it only on specific maps? I actually liked the new model much better and think they should be permenent in all maps :)

Good karma+2 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

You're just bad. :) I can easily defeat a brutal isengaard - just practice more

Good karma+1 vote
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

They bought their heroes from the main citadel, they did not appear out of thin air. All their heroes including the ones on settlements and outpost are available in the main citadel for the AI

Good karma+1 vote
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

It's the AI - they cheat all the time and they are supposed to. Otherwise fights would be more limited I guess.

Good karma+1 vote
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

It is not "complaints" it's statements and oponions, which is allowed. EVERY design Edain made to Mordor is an updragde from EA. But functionally I'm not satisfied - Funny you mention AI - beacuse playing against Mordor AI is extremely fun and agressive, but playing them is just not so joyable as I wished it were.

Good karma+1 vote
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

I get what you're saying. I really do, but honestly not valid points. 1500-1600 for Morgul riders, which ONE group of pike units can destroy. Yes they may come with "extra armor" but the building is simply to risky to build as one battering ram can destroy it easily. And yes Witch-King is extremly weak compared to let's say Eowyn, Gamling, Aragorn, Lurtz etc.(taking prices into consideration) Who wants to just build free orcs? No variety and fun in that. I miss vanilla Mordor with an agile army and many foes and creatures. They were known for that. Not just for orcs.

Good karma+2 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

FINALLY. Someone agree with me. Their heroes are weak and lack identity and progress. Trolls are expensive, and just to get Witch-king you have to come up with 4500,- + the upgrade on him which is 1500 so 6000 total for a hero like witch-king with no real abilities and a weak nazgul. Orcs have always been expensive in my opnion. 100 for spearmen, 150 for achers is ideal in my opnion.

Good karma+2 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

100% no. I thought that myself. But it happend several times. I decided to suicide Haldir becuase of this and hoped it would go away, but right after he spawned from the citadel he was not able to melee attack again.

Good karma+1 vote
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Why does Lorien produce units SO slow? Haldir comes faster than regular infantry - I know you can buy the upgrade but still with 50% boosted speed it's just to slow to keep up with other factions and incoming attacks.

There is a bug associated to this too - if you buy the upgrades in the sanctuary and the fortress is destroyed, then when you rebuild the fortress, recuriutment speed goes back to normal as if none were ever bought. Healing and fog works fine though.

I also experienced a bug with Haldir and Celeborn - Suddenly they can't melee attack. I think it happend when they tried to attack an Isengaard balista and then suddenly they could not attack afterwards. (Haldir could use bow though) Maybe it was a one-time-bug, but yeah.

I think in many aspects you REALLY nerfed Lothlorien, compared to the earlier versions.

Good karma+2 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Sorry for the long post - I really got into it.

Remember when you released the Beta back in March and there where so many bugs? I play this mod quite often due to the Corona virus and I must say you ripped the game from almost all bugs!

This mod is just great.

Good karma+4 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

I like that you reworked the ring function for the Dwaren heroes - however - what about when they're not in ring-form? Dain is so incredibly weak and boring :/ (I always and only choose Ered Luin) because King Dain has no real Leadership (only the rage thing) which is super weak honestly. And the boar which can only be used in rage? Are you planning to change Dain both in Erebor and Iron hills or are you satisfied with him as it is?

And why are Arnor heroes so broing? I know you probably are against this - but why not let us have Isuldur as the core Hero (3000) and then the other from the summon? They are just weird the current Arnor heroes (Except Arvedui)- and why does Gandalf not have firework abilities like in the Dwarven summon spell?

Also why in the world does Mordor outpost cost 2500 when they have no defences? Mirkwoord cost 1200 and have good defences and attributes whilst Mordor can basically only produce orcs? :-D If you ask me, the Minas Morgul and Dol Guldur should cost 800 (like Dunedain camp, Rohan tents, Lake town etc.) A battering ram can destroy it with 8 smashes. And + you don't wanna buy a building for 2500 AND then buy Witch-King for 2000-2500. In general Mordors heroes lack identity instead of just being tied to Sauron...

And a thing I find strange (and a waste of a really good design) is how you used the Heroic units so rare? You have to buy this and that in order to get them? Why not let them be available from the citadel? (Like a citadel/fortress unit) Here im thinking especially about the Gondor heroic units you can only buy if Boromir have the ring? Don't make so many restriction and unlockables is what I'm saying.

And lastly why not make 5 trolls - 1 regular mountain troll, 1 drummer troll and 3 seperate attacks trolls WITH armor and weapon (hammer, mace and sword), I just miss that they come out upgraded instead of firstly buying armor and then weapon....trolls are also really weak, but this is not something new.

Good karma-3 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Fair enough. Thanks for adressing this :)

Btw I do think Loiren is FINE in many aspects, it's mainly just their buldings HP/archer damage from buildings that needs some love.

Good karma+3 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

You honestly nerfed Lothlorien way to much - 2 urukhai scouts can do significantly damage to their buildings/citadel - defending arrows are way to weak in my opinion. Dark Galadriel is so weak too, her basic attack against units does not even damage them, and I really dont get Beorn - put him in the summon with Radagst and to compensate for the missing hero, add Tauriel (I know this is an old discussion, but still relevant) Also their 10 points ring powers, wow they're weak in comparison to Rohan, Gondor, Dwarfes, Imladris, Mordor etc. Hourn (beatiful idea btw), but cant be spawned anywhere, to big, and it dosent do damage worth a 10 point (I'd rather have the Turiel 5 point spell) That is much stronger.

Also Galadrims are to expensive in my opinion, in my mind you would ALWAYS go for to Standard infantry buildings, a forge and a sanctuary - beacuse 900 for them? Naaarh, not really.

Sorry if it is kinda critical - all good intentions and thanks for your work.

I also found 2 bugs.

1: If you build a Siege fire and you spawn the 10 point thing with 4 units w. banner carrier, after that it stops sending out more riders.

2. Pretty often when units are spawn from a barracks (Mostly Isengaard) the units can't be attacked but they can attack you! The only way to kill them is by specific skills (Haldirs arrow on 1 single unit, Legolas double shot and so on) and then you have to do this until the entire group is dead.

Good karma+3 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Hello everybody - long time, no see.

I haven't paid attetion to this mod for ages, as I think that there is not really anything to come for anymore on this site and for the mod as it is now (and has been for years) I just think the focus on this mod is so wrong - you said some time ago that an update was really close (I think it was the siege update or something) but nothing really appeared? Can I ask - why are you focusing on such thing as an irrelevent campaign when a faction is still missing? I think I speak for the majority of people when I say that it would be so satisfying for all factions to be released rather than a campaign. Are yo afraid that all interest for further updates would be lost as long as all factions are released?

Honestly what is the status of this mod regarding Misty Mountains, Siege update and team engagement on this mod?

Good karma+7 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Just a declaring question - Why in the world focus on maps, siege, heroes (Dain) etc. when a faction is still missing?

I just feel like the focus should be elsewhere.....

But overall I'm glad to see some updates and some small progress.

Good karma+9 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Please, please don't do this, if games are all about siege equipment, then they would become really boring and protracted in a meaningless way....I suggest a game mode, where siege engines are in focus instead, where this could be integrated more thoughtfully and with a precise approach.

Honestly super71 - have you tried taking down an Imladris castle with defensive towers? Even ents are on a huge test as they die really quick. Sorry, but I'm really against this. :))

Btw, there is an upcoming siege update, maybe the Edain team have something in store.

Good karma+4 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Is this something to happen or is it simply a discussion??

Good karma+2 votes
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

Oh, my bad! Well nice, then the spell is definitely worth it :)

Good karma+1 vote
Tauriel15
Tauriel15 - - 103 comments @ Edain Mod

You can already get Imladris' new central spell through Cirdan when he reaches level 10 - so personally I would never use 7 points on such spell :)

Thanks for the update!

Good karma+1 vote