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Unity 3D: How we optimized Ragdoll animation of death

Unity 3D: How we optimized Ragdoll animation of death

Slash Arena: Online Client Side Coding

To make the death looks more realistic we used usual ragdoll animation based on physics. And everything was good… in the beginning. When the number...

Slash Arena: Online - From prototype to an almost done game

Slash Arena: Online - From prototype to an almost done game

Slash Arena: Online

We have done a small video footage with different development stages of our game. Here is how the game evolved from a simple prototype to an almost done...

Slash Arena: Online on Indiegogo!

Slash Arena: Online on Indiegogo!

Slash Arena: Online

Slash Arena: Online - Massively multiplayer online battles with swords and axes. It is now a great game but this game can be more with this Indiegogo...

Slash Arena: Online

Slash Arena: Online

Slash Arena: Online

Hi, we are small game develop studio called Drunken Monday. We are only two people and during the last year we developed a cross-platform multiplayer...