The only problem I have found is that a blacked-out copy of the cameo is below all of the other units in the build column when the naval yard isn't built. Apart from that the ships work fine and there are no other effects on the gameplay.
The only problem I have found is that a blacked-out copy of the cameo is below all of the other units in the build column when the naval yard isn't built. Apart from that the ships work fine and there are no other effects on the gameplay.
Cheers, but the flame tank was removed because of balancing issues (What do I then do with the Devil's Tongue considering they practically both do the same thing?) at first I thought of just giving the Retro Flame Tank more armor in compensation for its non-subteranneaness (If thats a word :D) but it was removed. The Obelisk of Darkness will still be in the V2.00 release.
Yes its the Core Defender. I will modify how it looks sometime.
No, I am using the .ini files to make the units. Never used TIbEd.
DJ.Terrabass
Matt joined
In the process of making mission maps for CNC: All Stars Mod. Feel free to join in the effort if you have the mapping capabilities to do so