Looks and sounds cool!
Reasonable decision, good luck!
Drool...
FAP
FAP
FAP
...
Real nice, my fav weapon.
Thank you for your continued work on this mod!
Very cool! But why use a word like "satiety" ? Wouldn't "nutrition effect" or "nutrition level" work?
"Satiety is a state or condition of fullness gratified beyond the point of satisfaction."
Hi everyone,
All stalker games are 75% off on Gamersgate.com for a couple of days!
Nice update, thank you. Keep up the good work!
No mirrors here... but managed to find one with google.
v1.6
Strategyinformer.com
1.6 hotfix
Strategyinformer.com
There is a big discount on CoP on Gamersgate.com again, you can get it for less than 4 euros now.
If there is anyone here who, for any reason does not own CoP yet, there is a big discount now on Gamersgate.com
Awesome update and cool background music!
Assault all the way! Will try the sneaky types later.
Focus is always good.
Super awesomeness!
Very, very exciting feature. Question: at the end of the video, the magazine with 11 rounds was picked up from the ground, but then the inventory still only showed one magazine but increased from 41 to 52 rounds. Why not a separate 11-round magazine was added to the backpack? Are the magazines not maximized to 30 (or whatever number the gun allows) ?
Something's wrong with your eyes... the third guy is smaller.
The new specialization screen is PURE AWESOMENESS!!
I have a 5:4 monitor with 1280x1024 res, hope that the 4:3 will work.
Very, very cool details on the character selection screen. I think I will start with the tough guy.
I think that would add too much complexity to scripting with no added value to gameplay and absolutely minimally improving immersion.
Don't worry guys, I think this is just a sad dog's whining, not a hurt animal's cry. :) And if I hear correctly it is pacing up and down. So, until the sound is used for non-aggressed mobs, good. For attacking/fighting dogs it would not work well.
Good luck, I look forward to v2 very much!
Szabtom
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