스팀 워크샵 지원이 추가되어 그쪽에서 관리합니다:
Steamcommunity.com
스팀 워크샵 지원이 추가되어 그쪽에서 관리합니다:
Steamcommunity.com
This mod is something I have dreamed of when UaW was first released. Nice work making all these in such a polished state! I never though this level of modding was possible, especially on patch 3.
본격적인 한글패치 보다는, 한글로 번역된 게임을 즐기고 싶은 분을 위한 임시방편에 가까운 파일이니 참고해주시기 바랍니다.
개인적으로 테스트 몇 번 해봐도 딱히 이상 현상이 없었습니다. 이전에도 비슷한 증상을 제보해 주신 분이 계셨는데 나중에 정상 작동했다고 하시더군요. 혹시 현재도 증상이 계속 반복되면 알려주세요.
Balance do seem bit arbitrary from time to time (some large battles drag on like 5 minutes), but overall it feels like playing entirely different mod and that's a good thing. Thanks for your hard work, devs.
Now I have to check the page like every 5 minutes.
게임 내 업데이트는 별다른 내용이 없었습니다. 현행 버전도 정상 작동되는걸로 보입니다. 혹 다른 문제가 있으면 알려주세요.
참고로, 영문판으로 진행중이던 캠페인의 경우 일부 항목 (주로 "목표" 패널에 나타나는 목표들)은 계속 영어로 표기됩니다. 이 부분은 게임 파일상 어쩔 수 없으니 양해해주시기 바랍니다.이 경우 새 목표를 받으면서 한글로 교체되니 그냥 진행하여도 무방하고, 새 캠페인을 시작하면 모두 한글로 표시됩니다.
게임 파일을 수정하는데다, 랭크드 멀티플레이는 "Easy Anti Cheat"로 보호받고 있어 이를 반드시 해제해야 하므로, 꼭 첨부된 설치방법의 주의사항을 준수해주세요.
Double check if you are using beta update for episodes. That worked for me.
I heard Steam version isn’t updated yet, apparently having some issue with workshop upload or something. Should probably get updated version from Google drive.
Thanks for the great tool! I was able to unpack sga files without any issues, but is there any suggestions for overriding original archive with loose files?
I've tried to use -dev commandline on launch properties, and have tried to tinker RelicGame.module file, but wasn't able to do so. Any suggestions would be appreciated.
Perhaps you should check the mod folder 'w40k' contains files for the mod and not another subfolder called 'w40k'. I happened to me too, and I'm bit embarrassed myself.
Nice. Will they have melee animation? I can't remember if Men of War supports dedicated melee combat units.
파일 이름을 langEN.xml 로 변경해주세요.
Will we be able to see most, if not all, models of ships currently in SotP?
The last line of description got me little worrying about Halo contents usage rules outside non-'Halo total conversion' mods or universe.
This was my dream mod for Stellaris from the beginning, even more so after a little incident of pirated mod that have used stolen SotP UNSC models.
Hope it will be compatible with "New Ship Classes & More" mod in Workshop. In all likelihood devs probably already knew about this mod, but I'll leave the link just in case.
Steamcommunity.com
What will happen if the timer runs out, but battle ensues? Like both sides keeps bringing up reinforcements. Will they just despawn or leave the gravity well after the conclusion of battle?
Go to the mod folder (DPC), and move "attrib", "scar", "Scenarios", "Art" folders into "data" folder.
I just noticed I seems to be hearing Covenant themes all the time playing as UNSC, especially noticeble in battle themes. For previous versions, I remember hearing UNSC combat theme 2 quite a lot, but for now I almost always gets cov_bat_2_v2.
Not sure this is some bug or issue caused by base Sins. It was always confusing how base game assigns music to based on the situations. Any suggestions?
Try installing every fonts included in mod folder. That seems to have 'minimize' the issue for me. Most of descriptions are now perfectly displayed, and only few long player names or entities seems to be slightly extend over the box.
Having some problem with font used in descriptions, names of ships, structures, researches etc. Most of descriptions go over the description boxes.. It only happens with 'in-game' font, while all other font used in game menu, or icons and UIs are displayed correctly.
Most likely due to me using non-english Windows, but I will see if redownload will solve the issue. Meanwhile, is there particular custom font used in the new version?
Make sure you have launched original game without any mods at least one time, and check if "Game Directory" at the top of mod manager is correspond with your actual game directory.
Download any other mod from here and see if they cause issues too.
You welcome. I was just surprised the developers never bothered to fix such small, but game breaking issue, even after its re-launch in Steam.
Are we getting something tomorrow?
I just watched the teaser from the facebook.
Oh, the hype.
I have also fixed "Navy Invader" mod
You need to 'create mod' with "Create with official Data" option. It will unpack needed files to your game folder.
Now, get back to your main game folder. What you need is "AoWCheatCode.ndf" in "DataLight\effet\EffetIA".
It's fairly straight forward edit from now on, edit it, repackage it using mod manager and your done!
Unit names will be in "AOW\DataLight\TypeWarriorLazy" Marine is for naval units, and Unites folder will contain all others. This provide 'mostly correct' names, but few will cause issues. (OHP for USN is amongthem.)If this happens, just try to make it's structure similar to other entries.
As far as I know, there are seperate unit.
When I enable medic and try to create them, they just got stuck in the exit of barrack however.
Well, there is Homefront mod for Homeworld 2 and Covenant at War mod for Empire at war....
Will it still be able to crush other tanks?
HarbingerCom21
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