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The_Dementor
The_Dementor - - 89 comments

Hey there.

Just want to say that I really enjoy your TWA mod. The new units and upgrades are both fun to use and I believe fit the lore morseo than what EA did.

I just have two questions to ask.

1. Will that CABAL tech structure replace any existing tech structures or will it be a new one?
2. For the Mastodon, when I tell it to attack ground, it will fire the railguns, missiles and minigun. However, when attacking enemy structures and vehicles, it doesn't use the missiles, only the railguns. Was this intentional or is this a bug?

Again, thank you for the great mod.

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Stygs Author
Stygs - - 346 comments

1. It should be a new one - just keep in mind that its just an idea, not sure if I keep it.

2. Well, its kinda both - the missiles are AA only, but the game ignores that when firing on the ground.

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The_Dementor
The_Dementor - - 89 comments

I see.

If you ask me, I would suggest keeping the CABAL tech structure if you want the player to build the unique units.

That way, it would make it more realistic that a factory made by CABAL would have the technology to build those units than a run down shack that the Forgotten use. (As in the Rocketeer Squad and Archons. You could replace the Fanatics with the Cyborg Commando for Nod, unless you also plan to have the mutant hovel build a different set of unique units)

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Description

As much as I hate the TT Nod Cyborgs, the Confessor/Tib Trooper are even worse...

I was going to use the crawler as mobile war factorys but the concept seem to fit better with the forgotten faction, so the structure might end up as a CABAL tech structure that gives access to some CABAL/TT units.