(buried)
I found it a bit disappointing, so much that I stopped playing because I felt like I was playing a shameless clone of Bioshock, a game I rather disliked.
The engine doesn't really seem to do RPG elements well either, the only morbid conversation between you and an obvious demented person who needed to be put to death was entirely out of your hand, and you were simply forced to cooperate, making the experience far more linear, and, in my opinion, less enjoyable because the game tried to be Bioshock when it clearly can't.
Good effort nonetheless, but I think you should have a better story-writer involved in your next project.
Stricker
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