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A somewhat average qualified designer, my heart is mostly in writing that being said id love to draw my characters also. Pretty level headed especially when it comes to talking about new games ideas with enthusiasts. I don't like to fight or argue, always willing to be the bigger person in any situation, atleast i like to think so. I rarely sleep as I work late nights more often then not, those creatives juices just gotta flow. I grew up with games infact I think it was my entire childhood, just wasnt interested in anything else. A close second is music, I couldnt do the things i can do without it filling me with the emotion to do so. I was a Co-Founder of Free Fall Interactive Limited with Colleague Ross Castle May. More then anything else I'd like to be associated with the games industry. There is nothing else id rather do. Anyway thanks for reading, sorry if its not that interesting I just thought id be honest on one of these things for a change.

Comment History
Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

Apologies for the delay in responses, its been a tough few weeks. All i can tell you at the moment is... Everything is fine, the project is moving forward. Very soon we will have something awsome for you to see. In the mean time, stay cool people.

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Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

It's a surprise :)

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Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

Yes lol, but thats easilly given away :)

Good karma+1 vote
Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

I did, yes... its my second book. I wrote one for our initial concept Phased States & now I have written one for Cogman... The Diary is 151 pages long, & covers one of our primary characters back stories quite well :)

Good karma+1 vote
Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

Spelling wrong lol thats no problem its easilly done. We will post more on here as it becomes available.

Our process is a very slow one... but the quality is astounding, its amazing when we look back and see where we came from. Some of the work we did years ago was sheer terrible. At the time we thought it was good... guess it proves you only get better the harder & longer you slug away at something.

We live, sleep, eat, fly, fall, dream, imagine, assess & re-assess every aspect of games. It's our passion, the thinking behind it always was something i attribute to a close friend who once told me... "Do what makes you happy... if you do what makes you happy, you will be the best at it without even trying to be". Simple advice but it's the best I have ever gotten, I never thought I would be good at anything... but now i am.

I can critically evaluate everything, I know how to tell a story and I know how to put something in my head into a picture taking it so close to reality. Thats part of this job... but to me it isnt a job... its a dream, that i chase not cuz i want the money but because I love everything about it.

A character being an idea on a scrap of paper, to the moment where they say their first words or scratch their head... or walk in a games environment... its such a rush I wont lie to you...

It's a high, that once you have had it... nothing else can suffice.

Good karma+1 vote
Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

TAOC, erm we have an idea of a few. We may be partnering with some people soon to develop this further. Publishing comes down the line once we have the demo sparkling.

Good karma+1 vote
Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

We appreciate it mate, we certainly believe in it's success. Keep an eye out for future developments. We have a few new little things coming very soon.

Good karma+1 vote
Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

Well, in respect to the final deadline... do not worry. We are concluding the written portions of the Cogman concept pending further visual (CGI) and gameplay developments. Meaning sometime soon we may have something EVEN BETTER to show you, something that goes further then a side of A4 paper no matter how pretty it gets its still lacking that animation... that voice... that vitality.

Another deadline will follow with a professional CGI pass trailer & further gameplay intergrating bringing the experience to what we consider to be closer to fruituition.

I can say that we may be pushing this even further in the near future. I dont like to count my chickens but this could become something big very soon. We will keep you all apprised when we know more, infact we may get drunk for the hell of it. Thank you so much for your continued support of our current works & progress, it helps no end to know other people believe in us.

Thank you....

Good karma+1 vote
Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

First of all I would like to say thank you. We aim to be as good as those games that we grew up playing (me personally it was Sonic the Hedgehog).

We like to think that we put our blood into our ideas, sleepless nights, god knows what else. If it isnt fun or enjoyable to us we know for a fact it wont be for anyone else. Its as most developers quote nowadays... we make games that we enjoy to play, its just a bonus if people love them as much as we do :)

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Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

The next project although at the moment it feels a million miles away we are unsure of. We might dabble in making some cg trailers after this to sell working progress projects. At present we are just unsure we will know alot more by our final deadline on March 26th... What happens next etc.

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Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

Oh dont worry, I dont leave the house without a Crowbar :)

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Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

Thanks, were proud of the development we have so far considering we are such a small team.

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Stitchshift
Stitchshift - - 13 comments @ The Age Of Cogman

Yeah, the Age of Conan, completely different game but the name is more or less a spoof of Conan. Incorporating some light insider joke... atleast thats what i think our creative director was trying to do. lol

Good karma+3 votes