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StevenPicard
StevenPicard - - 4 comments @ S2EngineHD 1.4.6 preview

I could not get the current version (1.4.5) working on my new gaming laptop either. Well, the screenshots are nice, features sound good and the author is obviously very talented. However, I think the key to success for this engine is to test it on as many computers as possible and actively engage with customers and potential customers. Maybe the author will eventually get enough free time to answer questions but, regardless, I am playing with the Skyline Engine and it is a lot of fun.

Good karma+1 vote
StevenPicard
StevenPicard - - 4 comments @ S2EngineHD 1.4.6 preview

Okay, my question regarding the road editor was due to me not reading your post thoroughly. :) Sounds like rivers are supported.

Good karma+1 vote
StevenPicard
StevenPicard - - 4 comments @ S2EngineHD 1.4.6 preview

I would assume that you are just joking. You seriously think he has Source 2 source code and is selling it as his own? This engine has been in development (with the current name) for quite some time.

Good karma+1 vote
StevenPicard
StevenPicard - - 4 comments @ S2EngineHD 1.4.6 preview

The new features do look amazing, the visuals look great and your pricing looks very reasonable. I've watched all your videos in the past (hope you add some more) and I was very pleased with what I saw. When I downloaded your engine in the past onto my Intel HD 4000 it never started (didn't realize at the time that support wasn't yet included.) I got a new gaming laptop and I will be trying your old beta on there to see how it runs. I am anxious to see how it looks on there (and now on my old laptop.) :)

I did have some questions:

* VR Support? and not just Occulus, I would like to see Razer's OSVR open source driver supported (this will allow you to support a lot of VR\AR and Input devices without having to include them individually.)
* Cross Platform? Are there any future plans for this?
* Scripting? Is all scripting through the "Game Machine Tool" or is there a language like LUA included?
* How is AI incorporated?
* Will the road editor support train tracks, dirt paths, etc.? Perhaps even streams in the future?
* This version has been in the works for a very long time (I admire your perseverance) but will future updates take this long to release? It would be more encouraging to see bug fixes and features come out more frequently.

Also, your forum is very depressing (sorry, but true.) You may want to purge that and start fresh with updated tutorials, as well and be active on there.

With the great visuals, features and price this engine is very appealing to me and might have a very good shot in the market. I look forward to your answers.

Good karma+1 vote