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AMX Mod developer (old-school addon having been abandoned, then reborned in my image...). Visit www.amxmod.net.

Comment History  (0 - 30 of 68)
StevenKal
StevenKal @ Parallax interior mapping

Impressive, simple 2D images rendering like 3D visually!
The main gain of such is probably about performance for sure.

Good karma+4 votes
StevenKal
StevenKal @ Nuke Launcher

That's evil!

Good karma+2 votes
StevenKal
StevenKal @ Progress #3 – Armory Update

Very good & juicy!
I hope you also fixed some "GetNextBestWeapon" calls on empty weapons (no more ammunitions), from that I recall there were bugs with that, where this did not switched to best weapon or something like (I did not tested again recently to confirm it, I just remember this).

Good karma+2 votes
StevenKal
StevenKal @ Major development update

Some HL1 engine-based modes with lower quality content have been added to it, I do not see why yours not! Since it is very promising!
Yeah from that I saw entry registration on Steam is $100, not much if you got donations from people to help you at publishing the game on it, & maybe later you could make it pay to the library, at a cheap cost (like $5/10 maybe), or, for its final build with bugfixes reported & solved.
I remember for Black Mesa, the first release of the game was released for free (before the Xen chapter addition), then was later moved to Steam as paid game, with some changes.

Good karma+1 vote
StevenKal
StevenKal @ Major development update

Gorgeous!
I am also glad to see new features additionally to multiplayer support you already talked before (usually, most of new mods are only SP)!
Kind of mod which will likely deserve to be available through Steam games, this usually helps at increase popularity for quality work which is deserved.

Good karma+3 votes
StevenKal
StevenKal @ Black Mesa: Classic

Use 90's ambiance & "things", yes, can makes sense, despite this is a game & things are invented for such, so we can have freedom sometimes.
But the quality environment & textures BMC brings is something they should keep, this is the only "raw Half-Life remake" that interest me, because it goes deeper than just a classic Half-Life with a few minor changes (a bunch of people did such like "HL by X", "HL by Y", etc.) which do not interest me at all. Some other people having good knowledge should try to join this team instead to try making their own!

Good karma+1 vote
StevenKal
StevenKal @ November Updates

Yeah, & under Xash3D, this helps at rendering better!

Good karma+1 vote
StevenKal
StevenKal @ Base Defense Anniversary

Cool!
Also glad to see there are both Windows & Linux binaries.

Good karma+1 vote
StevenKal
StevenKal @ Chapter 3 done

Awesome render as usual! We can only languish the release moment now! Hehehehehe!

Good karma+3 votes
StevenKal
StevenKal @ 6 years of difference

Yeah, GoldSrc should have been Xash3D from scratch! Impressive engine upgrade!

Good karma+2 votes
StevenKal
StevenKal @ 6 years of difference

Huge difference about quality, effects & lights!

Good karma+3 votes
StevenKal
StevenKal @ In process! :)

YOur whole picture (screens + desk parts) seem to be from a whole game (like a one under Source engine), due to the luminosity!

Good karma+1 vote
StevenKal
StevenKal @ Office Complex

Yeah, finally a "remake" that worth to be followed, because it does not changes "tiny things" (which might not interested people like me who played HL multiple times), but it pushes things beyond that!
PS: I think authors, you should change the main image we see on mods list (https://www.indiedb.com/games/half-life/mods), it looks too dark & unvisible, almost like image display problem. Or, enlight the Black Mesa logo to be more white.

Good karma+5 votes
StevenKal
StevenKal @ MIR2 Reactor concept (WIP)

Well done!
So cool to see a game using Xash3D's potential!

Good karma+5 votes
StevenKal
StevenKal @ Half-Life: Field Intensity Release

Cool! Thanks!

Good karma+3 votes
StevenKal
StevenKal @ Chapter 2 is completed

I love that sunset!

Good karma+4 votes
StevenKal
StevenKal @ Dynamic light test

Nice!! Looks like source effects!

Good karma+4 votes
StevenKal
StevenKal @ BMC End-Year Update

Cool!

Good karma+1 vote
StevenKal
StevenKal @ Volumetric Lighting (WIP)

Nice quality environment & effects of lights!

Good karma+2 votes
StevenKal
StevenKal @ Releasing mod

I think the author might need to do some modifications before Steam release, like when you out of ammo, make the game switch to next best weapon, or when you go back to previous weapon (last used item), if this one is empty, you can deploy it while you can not via the inventory listing. I also think some models about characters & weapons could be changed to be better.
However, I am on chapter #3, I love to play it! Fresh game long time no see!

Good karma+1 vote
StevenKal
StevenKal @ Monsters react to flashligh

From that I recall it is, search for XP tool set (maybe like "v140_xp" in project settings, enable them), something like. Or maybe you could compile by using a slightly older version, this will not hurt, and you will probably do not loose any advantage actually provided.
And if at worse you have another old game you did, to compile with it and make me test, I will be glad to check & tell you if it works fine under XP!

Good karma+1 vote
StevenKal
StevenKal @ Releasing mod

Ah yeah, I see that you mean, yeah engine will not help, I though you were refering about "lags & cie" (low FPS).
Yeah the game has slow code of weapons switch then bugs when out of ammo etc. (no "GetNextBestWeapon" called when out of ammo, etc.), the first is probably for realism, because this is not normal you can switch weapon on a fly in a half-second, in real you can not really properly holster your current weapon then deploy a new one so quickly than under Half-Life!
For me it is realistic this way, but I understand this can be annoying if you do not like or are get use to "fast switch" in-game!

As I said someone else before, HL Violet Shift! Hahaha that Violet suit is kind of... special!

Good karma+1 vote
StevenKal
StevenKal @ Releasing mod

Try under Xash3D no? As I said above to @PMDLEADERSHIN.
Link: Moddb.com

Good karma0 votes
StevenKal
StevenKal @ Monsters react to flashligh

Oh no!!!!
From that I recall, to make it compatible, you can enable "XP toolset" in options, something like. Please do! Do not make me cry! Hehe!
Because I will not install 7 just for a game (I did not for all the other I would like to so...), and do not play on my netbook having it which is weak and unpleasant!

Good karma+3 votes
StevenKal
StevenKal @ Monsters react to flashligh

Good, innovative for more realism!
I also appreciate the fact you put the video also on YouTube, as I run XP & the video system from moddb does not play for me.

Good karma+4 votes
StevenKal
StevenKal @ Releasing mod

To "PMDLEADERSHINX": I personnaly recommend to install Xash3D (the standard one by Uncle Mike, build #4344 or higher), like from there (https://www.moddb.com/engines/xash3d-engine/news/xash3d-oktoberfest-2018), and install all your game mods inside, it is a way better than using old bugged & limited WON official HL client.
And you will have similar interface when launching it.
Then you can even create .bat or .exe shortcut in your folder, then add as target something like (you can remove the "-dev" parameter to avoid printing dev warnings in the top-left while playing):
"F:\Xash3D #4344\hl.exe" -game delta_mod -console -log -dev
Rather than launching HL, then search & activate the mod in the section "Custom game".

I install & play all of the singleplayer mods on it.

However, to XF-Alien, I started playing it (I am still a bit after the area where we found the yellow crowbar), I like it very well, nice work, this is the kind of SP games I like to play, besides new weapons is something I like to discover too in new SP games, we just missing English voices despite some Russian words/sentences are funny to hear, but at least we have the sentences written in English for the HUDs!
But maybe try implementing more HD models for characters could have been an asset to make it look even better!

Good karma+2 votes
StevenKal
StevenKal @ Releasing mod

Yeah, after the guard used his eyes to enable it, the door will not open, but it does when the guard moved toward the door after opening it.
Try to make move the security guard toward it, it should open.

Good karma+1 vote
StevenKal
StevenKal @ Half-Life: Crossfire

Good mapping design & quality!

Good karma+3 votes