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Comment History
steph117
steph117 - - 24 comments @ Hoover1979 UltraHD Doom Texture pack

Sweet Jesus, Hoover... it's like Shub Niggurath's been medically making you her bitch for the last few years. Did you do something extraordinarily ****** in your last life to have God sic her on you?

No seriously, I hope this helps solve most of your pains, having fibromyalgia and RA myself, it sucks, having to break your hands open every morning before school is a nightmare for a 12 year old. but I got better, mostly.

Pain never really ends though, no pill or shot will truly make it go away. even if they give you constant Morphine Sulfate ER pills, say, 60mg, which sounds about right IMHO, it wont take ALL of it away, you'll still hurt, but not as much. it makes you able to live, let alone want to.

But I warn you, today's world vilifies pain management, and apparrently common sense (antivaxxers), so dont fall into the trap of them writing you pain pills for 5+ years then dropping you as a patient and leaving you to die like they did my dad.

Either way, you seem on the path to recovery, stick with it.
May the Light of Lights guide your path.

Good karma+2 votes
steph117
steph117 - - 24 comments @ Tiberium Secrets

is this compatible with SP campaign?

Good karma+1 vote
steph117
steph117 - - 24 comments @ Trans Rights Half-Life mod

what the absolute **** did I just come across? I've been supporting trans rights since I was 14, but the first thing I learned, dont be a troll about it. that hurts our cause, not help it.

Good karma+2 votes
steph117
steph117 - - 24 comments @ TS: Another World

freedom of expression has many forms. if this person can create a compelling story, AND somehow do it in VN style with the absolute worst game engine I could choose for a VN, then great. let him try. all I ask, is that he does so in the name of Kane.

Good karma0 votes
steph117
steph117 - - 24 comments @ DR4 Experimental v1.21 Final

well, someone should probably try to continue the project, minus the whole copyrighted crap.

Good karma+2 votes
steph117
steph117 - - 24 comments @ Duke Nukem: Alien Armageddon

is this compatible with HRP?

Good karma0 votes
steph117
steph117 - - 24 comments @ Hoover1979 UltraHD Doom Texture pack

wait... these textures look way too good to be simple algorithm based upscaled textures. are you mental enough to be redoing the textures into UltraHD quality by hand?! how... does that work? I mean do you work 24 7 on each individual texture? how could one remake by hand all these textures into such a high resolution? or are you not alone? either way, when I first saw this project, I thought, "another upscaling project" now I see that this couldn't have been done with a simple upscaler. how... do you make textures like this? Because if I could learn I could use it to make sprites and textures for RPG maker MV or maybe even my (still on back burner) xenosaga UE4 project. and... well, I love this project now. keep it up.

Good karma+2 votes
steph117
steph117 - - 24 comments @ qore05b

does this work with Quake Epsilon build, if so... I definitely am going to be pleased. the one thing quake was missing, gore... lots of it.

Good karma+2 votes
steph117
steph117 - - 24 comments @ Particle Storm

command and conquer much? nice... admittedly the science behind it is functional and fits in the HL universe. still, seems inspired by ion storms in C&C tiberian Sun, not that that is a bad thing. I just am surprised you thought of it. still, is that a jeep? and is it drivable?

Good karma+1 vote
steph117
steph117 - - 24 comments @ Extras for Combine NPCs (Shader Test)

I agree, the synth soldier should not have an AR2 but instead some kind of heavier weapon that has emitters on both hands, not unlike you would expect to see on a battlemech such as a timber wolf. only, a very tiny one. they should not be overpowered however, requiring less firepower than a hunter, but more than a combine soldier. they should also have a relatively slow fire rate and medium movement speed.

Weapon options in my opinion should either be a Strider Pulse cannon or a hunter flechette gun with increased damage and lower fire rate. I think the Strider's fire rate is perfect as is, so implementation should be much easier than flechettes as the code already exists, however rigging and animating the models is always going to be hard. as an added difficulty they could rarely fire a AR2 Energy sphere, explaining the double barrel nature of their arm cannons. this would fit in well in a consistency sake as well as gameplay one. though I do not think they should have red blood, instead use the same blood the hunters have.

also I might as well point out, implementing the FAssasin code in HL2 is gonna be a nightmare, but as for their loadouts, pistols or an SMG.

I also want to ask if you plan on replacing the MP5 variants with something more... interesting for HL2. the other weapons are perfect, but my biggest issue always was the AR2 being a modded MP5, there are many options, perhaps you could ask the guy who did a AR2 overhaul on gamebannana if you can use his, I use it for CM2013. that... literally is the only model I changed in the whole mod.

Finally, sounds for synths should be simple, something synthy. seriously, I dont care all too much about how they sound, hell they can talk if you want. as for the FAassassin, ehh... whatever works. technically given the augs given by the combine I actually dont see why the females should sound different from the males, so probably standard CP and soldier voices.

as usual, keep up the good work with this mod. not like you seem to know how to do something bad. honestly, I am beginning to think that if you somehow **** up this mod the world surely will end, kinda like if Crow was sober in RUBY, its... not a good thing. Have a wonderful day.

Good karma+1 vote
steph117
steph117 - - 24 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

You are most welcome. I wish you best of luck with your massive project, and please... dont overwhelm yourself, you already have a massive amount of content to get working. dont bite off more than you can chew, instead save it for the DLC you mentioned. from what I can tell... the mod idea you have in mind is pretty solid. Keep it up my friend.

Good karma+4 votes
steph117
steph117 - - 24 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

I dont know if it can be fixed but it isnt a deal breaker in the slightest. my recommendation would be to include both vanilla and CMA difficulty and ammo settings as well as a variable shader setup or perhaps presets. I do however dislike the pulse rifle model, and the SMG model, although, I think you already plan on replacing them anyway, they seemed... placeholdery.

In closing however, if this mod is going to go literally to the ends of infinity to make Half-Life 2 as big, amazing and expansive as it can, I love it. However, do not make the number 1 mistake, dont make it too big that you cannot deliver properly. overall, despite the obvious demo nature, I would rate this as a 8 out of 10 on my list, no easy feat. Considering the fact that this mod is extremely unfinished, that actually is saying a lot. If I am giving what some would call a buggy mess an 8 out of 10, the final version might actually get a 10.

So... Demon667_schwarz, keep it up, this is the best mod I have ever seen. Its in no way finished but you just might be the first person ever to make a mod that I give a 10 out of 10 score to. thats kind of along the lines of winning the lottery five times in a row and getting the medal of honor (or equivalent) twice.

All in all, I am most pleased by your work. Keep it up and never give up, and if anyone hates this mod, they dont have to download it. but me? I loved it, and like Half-Life Uplink, the way the mod ended. I really cannot wait for the full version.

This mod requires further data indeed.

Good karma+3 votes
steph117
steph117 - - 24 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

Alrighty then... this here is my definitive review of cinematic mod awakening's demo V.0.96. I started the game expecting a lot of a buggy mess, it wasn't near as bad as I feared. the initial feeling from the content was that of a grand plan that was very much unfinished. however what was available was more than satisfying. I noticed immediately the branching paths and narratives as well as the fact that most of them were incomplete or missing functionality, however there were sections that were deliberately closed off in comparison to the alpha build.

I know that you are planning on expanding upon half life 2's universe immensely, the branching paths were amazing in architecture and design, if unfinished. I also was amazed by the fact that literally every single map provided was overhauled from the ground up. the branching paths are very much alpha in content storywise, but architecture seems perfect.

The transfers to non vanilla levels were as hard as being dropped from orbit without a SOEIV pod, but that will be fixed in the full version. worse though was the fact that just about every other map I lost all my weapons and ammo. I liked the part where I got taken as a POW in water hazard. Although, given the fact that a confiscation grid was there, I should have seen it coming. I did not however expect the grid to actually work, which gave one hell of a jump scare for me. As for the Half-Life OPS missions at bases, they were very interesting of a concept. One which I truly wish to see implemented on a much bigger scale.

I want them to effect the story in various ways based on the ones you do and the outcomes. I also noticed that by Ravenholm both the level architecture and functionality went out the window, no doubt because of the demo status, but at the coast area, where I get the car, I was furious about not having the tau cannon.

However... if in fact like at the end of the demo levels I trade up for a combine CV380 APC, that makes it worth it immensely. Although I got to drive it for all of 15 seconds and its weapons were non functional, it was amazing to think, "I can mow down combine with their own APC." in addition the anomalies in Ravenholm were reminiscent of Metro 2033 and somehow fit perfectly within the half-life lore due to them being quantum anomalies, although... the pool area in Ravenholm immediately had me expecting to see Tiberium fields. the fact that you included hunters at random points was refreshing as were the Zombines, each one added an unexpected challenge to the section they were in.

Furthermore the Combine Gunship's had their Dark Energy cannons active, although their aim was utter ****, coding will fix that. I did however notice that numerous things were of much higher resolution than even CM2013 and didnt have the cringe factor either, for those who want vanilla models of alyx, its there. as for all the other models, they fit perfectly as an HD remake.

As for my criticisms of the mod status... my biggest problem is the fact that the crosshair is always off, one which I circumvented by using my monitor's built in one. ammunition capacity is far too low for my taste due to the fact that most encounters require more ammunition than usual unless you are the master chief with reflexes and aim. additionally I must very much complain about the simple fact that as with all versions of the cinematic mod, the lighting and shaders make most monitors and bright colored screens in game unreadable, oversaturation is abundant, although, not to the point of unplayability.

Also I reached the limit for a single post, next part is below.

Good karma+3 votes
steph117
steph117 - - 24 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

as he said, its very much a work in progress still. the mod is very much unfinished. I have played into route canal and even did three of what I am calling, Half-Life OPS missions. I liked them and think that with further work, (it is gonna take till at least december 2018 to finish the massive amount of content IMHO) this could be the single biggest HL2 mod ever. to adress some other peoples concerns myself, I never really liked mods that were canon/consistency nazis... the way he is making this game is better than my failed attempt in 2009, which says a lot seeing as I almost managed to turn half life into fallout.
of course thats kinda irrelevant.

case in point the levels are much bigger but many are unfinished, hence the loading screens. I know there is supposed to be more content. in fact the first alpha had a lot of areas that were literally open to the void, he has blocked these off in the demo. no doubt he has much more in mind. if you ask me, this is the mod Half Life 2 needs.

my basic verdict on this one: not for purists at all, but if you want to see what half life 2 could be if it was pushed to its limits and cranked to 11? sure, its the bomb. I have played every HL2 mod out there, this one has done the impossible. it amused me. I had given up on HL2 modding save for Black Mesa, this? this gives me hope that a mod can work miracles, if you just have an open mind. overall score for the demo in my opinion is a 7.8 out of 10, only because its unfinished. if he keeps this up and refines it by full version, it might get a 9, because no one ever gets a 10, there is no such thing as perfection.

Good karma+2 votes
steph117
steph117 - - 24 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

it is fortunate that you are doing well, honestly when health and life issues are a concern, I would prioritize your safety and well-being over the release of a mod. again, if you need assistance at any point, I will do whatever is in my power to provide what I can. this would not be the first time I have assisted people in need, nor will it be the last. if I can but save a few lives while I still live, then my life was worth it. I try to help all the people I can.

Good karma+1 vote
steph117
steph117 - - 24 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

Demon667_schwarz, I know this mod isnt dead, however I am worried, are you ill or has life problems surfaced? I would hate to see this mod die because of life issues, so if I can help, let me know. there are too few dedicated artists in this world as it is.

Good karma+3 votes
steph117
steph117 - - 24 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

uhh seriously, guys check out what he did to portal (its on the youtube channel up top), its like SHODAN messed GLADOS up... big time, and I like it, serious quantum mapping skills. also when in gods name do we get the glorious demo of awakening? my dad's birthday is tomorrow and he wants to play this so badly (And he owns the gaming pc).

Good karma0 votes
steph117
steph117 - - 24 comments @ Cinematic Mod: Awakening [CM:A / CM:AO]

I actually played both alpha versions of your mod and loved them, I for the life of me cannot comprehend why others would bash it, then again, I am not them. I do however wonder, what exactly is the demo release? the videos were a bit, ambigous on such details, the pictures were of the lost coast demo, yet the video implied the entire mod, does the demo only cover the lost coast or the entire mod, albeit unfinished?

Good karma+2 votes
steph117
steph117 - - 24 comments @ Decay: Harmonic Reflux (Decay: Source)

finally... a real Decay remake... I do hope you expand a bit on the campaign, would be nice, though honestly, I probably wouldnt be good at helping, unless you want a badass Xenosaga remake in source, in which case... I want that so badly... I got the storyline, but I dont have the people to make the mod, still, I like it... keep it up, and if you or someone you know ever wants to do a epic game remake in FPS format... let me know.

Good karma+1 vote
steph117
steph117 - - 24 comments @ Decay: Harmonic Reflux (Decay: Source)

why did I tell my girlfriend saturday that they will do a source engine remake of Decay... now today I end up being right? well... why the hell not... just make sure to fix the the dual character thing with decent AI that actually moves if possible...

Good karma+4 votes
steph117
steph117 - - 24 comments @ Crossbow aka LAR .50 BMG Grizzly Big Boar

how does one see that as silenced? its a freaking 14.5mm Anti Material Rifle, that thing will make its operator deaf. I do agree it looks nice though, reminds me of a Phaser Compression Rifle, also, you load it from the rear, meaning, its probably going to break your shoulder too. I bet I could take the hat off a hingehead at 1.5 Km with this baby.

Good karma+2 votes
steph117
steph117 - - 24 comments @ Shaft: Day One [Demo]

I have reason to believe, and I am not 100% certain that this demo is actually a virus, due to the fact that when I tried to play it, the game was inoperable, then the executable Shaft.exe and !launch.bat deleted themselves while I fiddled with the console, when I tried to unzip the archive it said that suspect files were in use, yet they were non-existent. I am not accusing the uploader, instead I think someone modified it somehow... Game exectuables dont just delete themselves for no reason. please correct me if I am wrong. I would hate for others to get ransomware or something from this.

Good karma-2 votes
steph117
steph117 - - 24 comments @ Rarlocan Main Base WIP

Biohazard movie 1 lasers, don't get cubed.

Good karma+3 votes
steph117
steph117 - - 24 comments @ logo 2

Ultor Mesa?

Good karma+1 vote